Hey!
I´m glad to release the first mayor update after the launch on February 12th today!
Sandbox mode
One of the most requested features was a sandbox mode to create a new experience besides the world mode. It´s now possible to setup a custom game setting and play a game occasionally. In case you don't want to make up the settings by yourself you can start a game with random settings to be surprised when starting a new game.
Please note that the sandbox mode is in a preview mode since it´s very hard to test. Feedback is very welcome and the mode will of course be maintained and improved.
Automation & difficulties
The next feature which has been requested quite often was adding difficulties. Some players reported the game is very easy at the beginning but very hard lateron. I´ve tried to work on that by adding different difficulties. And it´s very close to the third feature which is automation.
There are now three different difficulties which all have influence on the gameplay:
New tutorial system
I also tried to improve the initial tutorial system since it was not intuitive for everyone. The previous system is still included but there now also is a guided tutorial in case you haven't completed any level. The first level in the world mode - in our case Switzerland - will be started with the new system and will guide you through the first steps and the most used mechanics in the game.
Here is the full changelog for version 1.1:
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Three different diffculties with different request times and level behaviour
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New sandbox mode to play free games with random or self-made settings
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Added more automation (for trade, industry and storage buildings)
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New guided tutorial system for getting used to game mechanics
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Added cooldown for "Storage full" messages
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Some bugfixes
Next up will be the online best-score system which will be available in April. The roadmap has also been updated on the store page.
Thanks for reading and enjoy!
Cheers, Christian
Changed files in this update