Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
  • Bounty of the Sea: Cities now get +20 Food per adjacent such hex special
  • Fertile Soil: Cities now get +10 Food per adjacent such hex special. Having at least one gives +1 Growth.
  • Primordial Trees: Cities now get +5 Lumber per adjacent such hex special. Having at least one gives +1 Spiritual, -10 Unrest, if city has any of culture traits: Pact with Nature, Druidic, Shamanistic. Wizards get +5 Mana if the culture has trait Magic: Life or Magic: Primordial. These also give +0.5 Learning to the city.
  • Fixed Bug: Worker Element text overflow
  • Fixed Bug: Change sections for non-player armies
  • Fixed Bug: General not transferred when merging with Garrison
  • Fixed Bug: Some office assignments could fail partially making the character have the corresponding task without the office
  • Fixed Bug: Apprentice followers not getting intended bonus from some magic-related culture traits
Windows 64-bit Wizards and Warlords Content Depot 567081
  • Loading history…
macOS Wizards and Warlords MacOS Depot 567082
  • Loading history…
Linux Wizards and Warlords Linux SteamOS Depot 567083
  • Loading history…
Windows 32-bit Wizards and Warlords Windows 32bit Depot 567084
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link