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Update notes via Steam Community
  • Bounty of the Sea: Cities now get +20 Food per adjacent such hex special

  • Fertile Soil: Cities now get +10 Food per adjacent such hex special. Having at least one gives +1 Growth.

  • Primordial Trees: Cities now get +5 Lumber per adjacent such hex special. Having at least one gives +1 Spiritual, -10 Unrest, if city has any of culture traits: Pact with Nature, Druidic, Shamanistic. Wizards get +5 Mana if the culture has trait Magic: Life or Magic: Primordial. These also give +0.5 Learning to the city.

  • Fixed Bug: Worker Element text overflow

  • Fixed Bug: Change sections for non-player armies

  • Fixed Bug: General not transferred when merging with Garrison

  • Fixed Bug: Some office assignments could fail partially making the character have the corresponding task without the office

  • Fixed Bug: Apprentice followers not getting intended bonus from some magic-related culture traits

Windows 64-bit Wizards and Warlords Content Depot 567081
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macOS Wizards and Warlords MacOS Depot 567082
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Linux Wizards and Warlords Linux SteamOS Depot 567083
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Windows 32-bit Wizards and Warlords Windows 32bit Depot 567084
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