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Bounty of the Sea: Cities now get +20 Food per adjacent such hex special
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Fertile Soil: Cities now get +10 Food per adjacent such hex special. Having at least one gives +1 Growth.
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Primordial Trees: Cities now get +5 Lumber per adjacent such hex special. Having at least one gives +1 Spiritual, -10 Unrest, if city has any of culture traits: Pact with Nature, Druidic, Shamanistic. Wizards get +5 Mana if the culture has trait Magic: Life or Magic: Primordial. These also give +0.5 Learning to the city.
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Fixed Bug: Worker Element text overflow
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Fixed Bug: Change sections for non-player armies
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Fixed Bug: General not transferred when merging with Garrison
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Fixed Bug: Some office assignments could fail partially making the character have the corresponding task without the office
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Fixed Bug: Apprentice followers not getting intended bonus from some magic-related culture traits
Patch 1.0.1.41
Update notes via Steam Community
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