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Update notes via Steam Community

It's the Risky Business update and now every Battle, Chest, Shop and Blacksmith will offer you a chance to roll the 2 bonus dice for something great to happen. By paying either 2 ghost jars or 1HP, you'll gain 2 bonuses, one from each dice. 4 of the 6 dice faces are very good but 2 of them are pretty bad. May luck be with you!
The intention of this addition is to make the board game section more interactive. Let me know what you think.

The level structure has returned to a single floor before the boss as the game was taking far too long. Now every floor has 5 enemies and a comboonation battle, both the shop and the blacksmith. The way you earn stat points has changed too; it's now based on how many ghosts you capture. 1 stat point for beating the boss, 1 for 3 ghosts, 1 for the comboonation and 1 for all 5 ghosts and the comboonation. As a result the HP/Battery bonus is reduced to +2.
By getting more stat points, builds should be more varied and help the stat dice feel more important

Every unlockable weapon has a new Special Skill! 3D models are still in the works but now each weapon is a unique playstyle.
The dice have been weakened across the board as even common dice were making the game a cakewalk. Hopefully this brings some of the difficulty back and makes uncommon and rare dice more desireable.


Changelog
-Can roll the bonus dice for battles, chests, shops and blacksmiths for great rewards!
-Each area is a single floor then the boss to reduce game length
-Stat points are gained based on the ghosts captured in an area
-Every weapon has a unique Special Skill to match its playstyle
-Dice weakened as the new dice were too powerful
-Shops have a separate chance of rare/upgraded dice from what you find in chests
-In battle, the Action hover panel is updated to show your dice and what you Special Skill does. The previous turn information is removed
-Lucky Number screen updated
-Added transitions to buttons and things that turned on and off
-Fixed the 15% chance of a found dice matching your modules. It didnt work before now :(
-Fixed a bug that would cause the game to crash on getting a dice from a chest or the shop opening
-Fixed an issue where allocating points into your HP would drain your HP when the inventory was opened
-Fixed the lost backpack and the two dicemaster events
-Fixed an issue where getting a Stat over 12+ could crash the game
-Fixed the tutorial to work with the new game systems. It's not updated but is functional

Fuzz Force: Spook Squad Content Depot 1422191
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