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Update notes via Steam Community
A small update that fixes a range of game, card, and text bugs, and adjusts a few gameplay aspects.

Balance Changes
  • Add ability to use "Heavy" enemies as walls for the purposes of Wall Run Kick etc.
  • Allow 540 kick to be targeted on empty tiles (as long as there is still a valid target)
  • Made the I Completi boss less easy to deal with!
  • Ninja mini-boss damage reduction now happens correctly
  • Recall now removes on play
  • Get Over Here no longer triggers auto-attack
  • Flash Kick maintains combo correctly
  • Vault correctly gains combo rather than reducing it
  • Improved Big Block and its upgrade
  • Follow Up Strike is now distinct in its behaviour from Body Blow


Bug Fixes
  • Enhancement Statuses now stack correctly
  • Fix to Shift not triggering reaction animations
  • Fixed issue with On The Job Training not copying cards with alt-movement values correctly
  • Prevent sudden deaths in Powder Room
  • Made card removal text clearer
  • Pick card actions no longer break replays
  • Ground Pound and Unleash upgrades have benefit
  • Dynamic Move upgrade correctly shows combo benefit
  • Bank Combo correctly clears damage modifier
  • Added cost to Redraw card
  • Fix prices not updating in shop after removing a card.
  • Lots of card text fixes and clarifications
  • Better handling of downed enemies
  • Fix for End Turn ability action (e.g. in False Surrender)
  • Fix for soft-lock when stacking too many counters
  • Various other fixes
Fights in Tight Spaces Content Depot 1265821
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