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Update notes via Steam Community

Added/changed:

  • Nails now only occupy 0.01 capacity per unit

  • Slightly reduced onions and carrots yield

  • Removed limits per resource type in supply options

  • Trade boat loading speed increased 100%

  • Improved market stall models for potato and chicken eggs

  • Now showing warning if placing a house out of market stalls reach

  • Slightly increased maximum distance from house to market stall

  • Logs in a forestry are not counted in capacity calculation

  • Added a nice new arch model



  • Now only the closest forestry will plant trees

  • New decoration: birdhouse

  • Added Resource supply button in forestry to see storage capacity

  • Now showing current total resources on capacity indicator

  • Better choosing which family member goes shopping

  • Added saltworks wheel sound



Fixed:

  • Reduced dependence of construction time from game speed

  • Animals at saltworks didn't age

  • Crash in November after a cow died while on a pasture

  • "Storage is full" were wrongfully shown on houses

  • Eyedropper didn't work correctly on fenceless houses

  • Couldn't relocate animals from saltworks

  • A mayor could get stuck relocating from camp center

  • Forestry workers were prone to doing stuff over and over expecting different result

  • Granaries bought garden produce even if storage is full

  • A glitch with transparency on some buildings

  • Carters could get stuck from time to time

  • "Confine cursor to window" was reset after alt-tabbing from the game window

  • Minor UI fixes


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