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Update notes via Steam Community

Hey everyone,
First of all, sorry for the lack of updates/communication in the past month or so - things have been pretty crazy on this end, and I've struggled quite a lot to find the time to work on Mechanica. Fortunately, things are settling down now and I'll be able to get back into a frequent update cycle. Thanks so much for your patience and apologies again.

This is the second part of the defense update - as the name suggests, three more defensive objects have been added. In addition to this, following a lot of personal playtesting, I've made a lot of small adjustments that I believe will improve Mechanica's gameplay experience. See below for specifics.

Additions

  • Added primitive suspension trap.

  • Added advanced suspension trap

  • Added spinning laser trap

Bug fixes

  • Fixed a bug that caused inventory items to temporarily disappear.

  • Fixed the furnace being unable to detect ores.

  • Fixed various connection issues.

  • Fixed a bug that caused interactable objects to stay outlined when they shouldn't be.

  • Fixed hover detection issues associated with the programming tool.

  • Fixed a bug in the 'Joe' robot loading process.

  • Fixed inventory storage units failing to load correctly,

  • Fixed a loading issue with the furnace.

  • Fixed beds not correctly acting as a spawn point.

  • Fixed ores not regenerating when using a bed to skip the night.

  • Fixed some audio glitches.

  • Fixed 'Joe' robots not returning to their factory after killing the player.

  • Fixed being able to use the 'enter' key to craft items whilst typing in the chat window.

Changes/Improvements

  • Reduced material cost of various objects.

  • Reduced vitals drain rate (25% slower now).

  • Made minor adjustments to the robot spawning algorithm.

  • Reduced volume of programming menu noises.

  • Optimized code to reduce unnecessary network traffic.

  • Objects links can now be completed by just hovering over the object itself.

  • Reduced power requirement of spinning blade trap (50 -> 20).

  • Increased range of the baseball bats(2 -> 2.25m)

  • Increased average tree regrow time.

  • Increased campfire lifetime (300->480s).

  • Added a small radius light to the flashlight which illuminates the immediately surrounding area.

  • Increased flashlight angle (75->110 degrees).

  • Increased the amount of health provided by the health shot (35->50).

  • Picked-up objects now prioritize moving to the hotbar rather than the inventory. Please note this only applies to 'built' objects (those picked up by holding the right mouse button).

  • Inceased furnace smelt time (3.5->4.5s).

  • Relocated the furnaces 'on/off' buttons.

  • Increased default ore regeneration per day rate (5->10%)

  • Adjusted the spawning schedule of F.R.A.N.K so that he first appears a bit later.

  • Changed the description of glass and sand.

  • Increased the collision tolerance of the vacuum.

  • Reduced volume of 'Joe' robots.

  • Changed the message displayed by the furnace.

  • If a powerline can't be created, a reason for this is now displayed.

Thanks for reading, have a great day!

Mechanica Content Depot 1226991
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