Hey everyone,
First of all, sorry for the lack of updates/communication in the past month or so - things have been pretty crazy on this end, and I've struggled quite a lot to find the time to work on Mechanica. Fortunately, things are settling down now and I'll be able to get back into a frequent update cycle. Thanks so much for your patience and apologies again.
This is the second part of the defense update - as the name suggests, three more defensive objects have been added. In addition to this, following a lot of personal playtesting, I've made a lot of small adjustments that I believe will improve Mechanica's gameplay experience. See below for specifics.
Additions
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Added primitive suspension trap.
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Added advanced suspension trap
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Added spinning laser trap
Bug fixes
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Fixed a bug that caused inventory items to temporarily disappear.
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Fixed the furnace being unable to detect ores.
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Fixed various connection issues.
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Fixed a bug that caused interactable objects to stay outlined when they shouldn't be.
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Fixed hover detection issues associated with the programming tool.
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Fixed a bug in the 'Joe' robot loading process.
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Fixed inventory storage units failing to load correctly,
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Fixed a loading issue with the furnace.
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Fixed beds not correctly acting as a spawn point.
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Fixed ores not regenerating when using a bed to skip the night.
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Fixed some audio glitches.
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Fixed 'Joe' robots not returning to their factory after killing the player.
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Fixed being able to use the 'enter' key to craft items whilst typing in the chat window.
Changes/Improvements
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Reduced material cost of various objects.
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Reduced vitals drain rate (25% slower now).
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Made minor adjustments to the robot spawning algorithm.
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Reduced volume of programming menu noises.
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Optimized code to reduce unnecessary network traffic.
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Objects links can now be completed by just hovering over the object itself.
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Reduced power requirement of spinning blade trap (50 -> 20).
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Increased range of the baseball bats(2 -> 2.25m)
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Increased average tree regrow time.
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Increased campfire lifetime (300->480s).
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Added a small radius light to the flashlight which illuminates the immediately surrounding area.
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Increased flashlight angle (75->110 degrees).
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Increased the amount of health provided by the health shot (35->50).
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Picked-up objects now prioritize moving to the hotbar rather than the inventory. Please note this only applies to 'built' objects (those picked up by holding the right mouse button).
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Inceased furnace smelt time (3.5->4.5s).
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Relocated the furnaces 'on/off' buttons.
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Increased default ore regeneration per day rate (5->10%)
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Adjusted the spawning schedule of F.R.A.N.K so that he first appears a bit later.
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Changed the description of glass and sand.
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Increased the collision tolerance of the vacuum.
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Reduced volume of 'Joe' robots.
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Changed the message displayed by the furnace.
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If a powerline can't be created, a reason for this is now displayed.
Thanks for reading, have a great day!
Changed files in this update