First of all, sorry for the lack of updates/communication in the past month or so - things have been pretty crazy on this end, and I've struggled quite a lot to find the time to work on Mechanica. Fortunately, things are settling down now and I'll be able to get back into a frequent update cycle. Thanks so much for your patience and apologies again.
This is the second part of the defense update - as the name suggests, three more defensive objects have been added. In addition to this, following a lot of personal playtesting, I've made a lot of small adjustments that I believe will improve Mechanica's gameplay experience. See below for specifics.
Additions
- Added primitive suspension trap.
- Added advanced suspension trap
- Added spinning laser trap
Bug fixes
- Fixed a bug that caused inventory items to temporarily disappear.
- Fixed the furnace being unable to detect ores.
- Fixed various connection issues.
- Fixed a bug that caused interactable objects to stay outlined when they shouldn't be.
- Fixed hover detection issues associated with the programming tool.
- Fixed a bug in the 'Joe' robot loading process.
- Fixed inventory storage units failing to load correctly,
- Fixed a loading issue with the furnace.
- Fixed beds not correctly acting as a spawn point.
- Fixed ores not regenerating when using a bed to skip the night.
- Fixed some audio glitches.
- Fixed 'Joe' robots not returning to their factory after killing the player.
- Fixed being able to use the 'enter' key to craft items whilst typing in the chat window.
Changes/Improvements
- Reduced material cost of various objects.
- Reduced vitals drain rate (25% slower now).
- Made minor adjustments to the robot spawning algorithm.
- Reduced volume of programming menu noises.
- Optimized code to reduce unnecessary network traffic.
- Objects links can now be completed by just hovering over the object itself.
- Reduced power requirement of spinning blade trap (50 -> 20).
- Increased range of the baseball bats(2 -> 2.25m)
- Increased average tree regrow time.
- Increased campfire lifetime (300->480s).
- Added a small radius light to the flashlight which illuminates the immediately surrounding area.
- Increased flashlight angle (75->110 degrees).
- Increased the amount of health provided by the health shot (35->50).
- Picked-up objects now prioritize moving to the hotbar rather than the inventory. Please note this only applies to 'built' objects (those picked up by holding the right mouse button).
- Inceased furnace smelt time (3.5->4.5s).
- Relocated the furnaces 'on/off' buttons.
- Increased default ore regeneration per day rate (5->10%)
- Adjusted the spawning schedule of F.R.A.N.K so that he first appears a bit later.
- Changed the description of glass and sand.
- Increased the collision tolerance of the vacuum.
- Reduced volume of 'Joe' robots.
- Changed the message displayed by the furnace.
- If a powerline can't be created, a reason for this is now displayed.
Thanks for reading, have a great day!
Changed files in this update