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Skid Cities update for 17 March 2021

Small Tuesday path

Share · View all patches · Build 6392943 · Last edited 17 March 2021 – 05:09:05 UTC by Wendy

Patchnotes via Steam Community

Hi all! A small Tuesday patch with some fixes and tweaks while I work on the bigger feature.

🆕 New setting: Disable cars. Once you changed this setting, you need to wait a bit or load a city again to see its effect
🆕 New setting: Disable autosave
✔️ Enabled utopia/dystopia calculation again
🩹 Fixed Organizations (like Yakuza) bringing taxation to negative levels, destroying the economy of a city
⏳ Faster updates for bigger cities: It should take less time to see a bigger city update, build new buildings, etc
⏳ Optimized screen advertising shader: The FPS should not drop now when a lot of buildings with animated advertising are displayed (Thanks to Peri for the heads up!)
🩹 Fixed some city saves not loading (Thanks to Killer3000 and Malmal for the heads up!)
🩹 Fixed: Hide tall building was not working with newly built tower bases (Thanks to Peri for the heads up!)
🩹 Fixed taxes panel not updating (Thanks to Malmal for the heads up!)
🩹 Fixed radius indicator not hiding when hovering on other UI elements

Windows 64-bit Skid Cities Content Depot 1242631
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macOS Skid Cities OSX Depot 1242632
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