It has been almost a year since we launched Good Company's Early Access! With the support of our awesome community, Good Company has received lots of new content, improvements, and fixes – not only with the previous big updates but also in between. Good Company v0.9 "Improving Foundations" won't be different, of course!
The last big update introduced many new mechanics, such as Company Goals, Policies, and Business Development. These additions expanded the gameplay experience far beyond production aspects and aimed for more depth. With this foundation set, today's update focuses on overhauling two central systems that have been part of the game for quite a while:
Players new to Good Company can enjoy a highly improved tutorial, while more seasoned tycoons will be especially interested in the changes we have made to the Courier System.
To elaborate a little more on these two new systems, our lead engineer has written a post giving you greater insight into what's in store!
Also, Good Company v0.9 will also contain a host of bug fixes for challenges, logistics, and conveyor belts - along with other neat conveniences. For more details please check out the changelog below.
We highly recommend you check out our post about General Update Information and suggestions about how to report issues and bugs.
Our beta testers shared very positive feedback, and now we are more than curious to see what the whole community thinks! Please share your findings and thoughts via the Steam Forums, our Official Discord, on Reddit, or write to support@chasing-carrots.com
We are already looking forward to hearing from you!
All the best,
Your Chasing Carrots
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Good Company v0.9 – changelog
Enhanced Tutorial
- Detailed To-Do lists and object highlighting precisely guide players through all tasks
- Every important mechanic will be introduced beforehand by 2-3 column panel instructions
- These instructions are also accessible through the manual
- The tutorial spans from campaign levels 1-4 which have all been revamped
- Level 5 has been changed too, introducing new story elements
- There are new achievements connected to the tutorial (some of which are hidden)
- The campaign introduces 4 new characters, who spice up the story
- Starting from level 4, levels allow the progression through Company Goals and Business Development
- Campaign levels 6-8 will be revamped at a later point - and we will be adding more levels in the future
- Revamped levels, starting with level 5, will contain all features that are available in the Freeplay mode (e.g. Company Policies and features being added to the game later on)
- After completing a level, the back-to-map option will be pointed out to players more clearly
Improved Courier System
- The Courier System UI and handling has been completely redesigned
- Courier routes now have a finite amount of item slots
- Players need to set which items should get transported via a route
- Via the route settings, players can now set at which pallets couriers should pick up or put down specific items
- Players need to set which items should get transported via a route
- Adding more couriers to a route will no longer increase the range of items that can be transported on a route. All couriers assigned to a route will do whatever has been configured in the route setting
- The new Courier System will be explained very early, in level 2 (milestones 3 and 4)
More Improvements
- Logistics employees will no longer constantly place items on conveyor belts. They can choose other tasks first until these have been addressed, to a specific degree
- Access to Freeplay mode no longer requires players to finish Campaign levels 1 and 2. We still highly recommend new players complete the tutorial before because Freeplay does not provide any gameplay explanations.
- We have improved the display of reserved inventory slots for better visual information when other items than the ones reserved have been placed in a slot.
- The behavior of production employees got adapted in regards to reserved slots
- Tables can now be directly copied by holding Ctrl and clicking an existing table. Note, that the set recipe will also be active on the copy.
- All tables of a type now have slight color variations
Bugfixes
- Fixed various bugs in the challenges Module Mania, Smart as a Cup, Money Rush, and Product Frenzy
- Fixed (automatic) logistics issues, which especially occurred in combination with inventory overrides set on tables
- Fixed crash on load when an overhead segment was removed during the game (affected save games will now load without crashing)
- Fixed automatic machines having problems when the module was switched to another one with similar materials
- Fixed issues with special conveyor belt setups
- Fixed loading save games stuck in loading screen with problematic conveyor belt setups
Changed files in this update