I did end up pushing an initial patch to beta before the weekend started last week and I was looking to push all of the recent bug fixes from the default/live branch into beta and push another patch out for it today, but there's still a good share of new things I haven't really had a solid look at so I'm going to hold that off for another day. Unrelated to this patch, but I do have the various fog and sky colors working with the new biome system and should be able to patch them in tomorrow.
As for this patch, I've added a few new items, bug fixes, and some quality of life features in response to community requests.
On the alchemy skill tree you can now find recall scrolls and exit scrolls. The recipes for these are planned to include some items I'm hoping to add later this week, so they're pretty easy to make right now, but basically one will send you back to your home solace (which you can set to wherever you like) while an exit scroll will take you out of an encounter, such as a cave or a floating island.
Currently exit scrolls are setup to move you directly to the surface of wherever you are. In other words if you travel 500 meters west through a cave system, an exit scroll will move you up to the surface 500 meters west of the cave entrance. I think I'm going to change this to have it return you to the entrance, and will be looking for input on that tomorrow.
As for quality of life improvements, large rocks that can be found in the desert and the grasslands can now be harvested to the point of destruction. They have a base of 450-550 stone and their tier does scale, though they are incapable of spawning as or rewarding rarities. The main reason for this being to provide the option to remove a rock if it's in a spot that's really impeding your building plans, or if a change in the spawning math has caused on to appear on your front door step, as was the case for some players with recent changes to the beta flora.
Crate boxes will now also award greater storehouse storage capacity based on their rarity to the amounts of 100, 150, 300, 500, and 750 for legendary.
Lots more to come!
v 0.7.2.5 2021.03.16
- Added recall scrolls and exit scrolls as alchemy recipes
- Crate boxes will now provide increased storehouse storage based on rarity (replace at least one to recalculate)
- Large rocks in the desert and grasslands are now harvestable
- Fixed town buildings not building for free in creative
- Fixed storehouse torches being marked as owned by Malkere and locked
- Fixed a couple of rare errors in the building UI
- Fixed globes of water not being able to be stored
- Fixed a problem causing shadows to stutter (already implemented on beta)
You may need to restart Steam for the update to begin.
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