In Dungeon Deathball version 0.24 you can unlock a number of Teams from the main menu. To unlock teams you need the newly-added Skull Keys, which can be acquired by completing each of the game's 4 trials.
This update also adds the brand new Action Mode which grants your players an additional Action Point.
About Teams
The team you use can affect:
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your players' classes
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your players' perks
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positive and negative traits assigned to all your players
See which teams work best for your play style!
_NOTE: The list of teams is yet to be finalised. Traits, stats and names may change in the run up to the final version of the game.
ALSO: Your saved progress may also need to be reset at various points in development. I try to avoid this where possible and I always mention it this in these announcements if I need to do it._
🆕 Added
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Team system - Unlock and select teams from the main menu. Your players' classes, perks and other traits can be affected by the team you use.
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Skull Keys - Unlock them all by completing each of the 4 trials with each team. Use them to unlock new teams!
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Action Mode - New game mode in which your players have 3 AP but face tougher challenges. This mode has a new leaderboard. Eventually Action Mode will need to be unlocked but during Early Access it's freely available.
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Hardfoot perk - Provides immunity to Spike Traps.
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Feedback form - Follow the link in the main menu to send me your feedback.
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Icon for each of the 3 Player Classes.
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Lots more names for randomised players.
🔁 Changed
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Reworked the 'New Game menu flow' so it's easier to select teams and view leaderboards for your current mode.
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Increased the monster budget in Daily Challenge mode by 20% per stage.
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Players' outfits are now colour-coded based on their Class.
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"Floor Spikes" renamed to "Spike Traps".
🐛 Fixed
- Reloading a save from Boss Mode will no longer reset back to Normal Mode.
Enjoy!
Matt
Changed files in this update