Here is what patch contains:
- 	The cultist can't longer teleport to adjacent rooms
 
- 	Fixed the color scheme of the game for better readability of the content
 
- 	The character's flashlight stopped shining through the walls
 
- 	Fixed the disappearance of corpses after switching between locations
 
- 	Fixed audio spam if you close the global map while scanning
 
- 	The Wheel of Death debuffs stop working for the duration of the bossfights
 
- 	After the battle with the boss, the player gets extra time to find the obelisk, and clear the level of infection
 
- 	Fixed incorrect colliders and added missing colliders
 
- 	Blind monsters can now be killed from stealth
 
- 	Fixed an issue with character animation when opening inventory during a call 
 
- 	Small visual edits in the Clinic and High-rise apartments
 
- 	Reduced the number of crates on the Firefighter Boss
 
- 	Fixed several traps in the Main Hall location
 
- 	Cleared the path in the technical rooms of the Basement where the character could get stuck in boxes
 
- 	Returned dark walls in the Storages
 
- 	Fixed a bug with the scan sound remaining after closing the map
 
- 	Fixed a bug with the application crash when trying to close it from the main menu
 
- 	Parsing the Trap with the help of the Toolbox now gives 1 more detail
 
- 	Fixed stamina recovery speed if enemies are nearby
 
- 	Fixed a bug: The game was not paused in the office premises
 
- 	Fixed the ability to repeatedly touch the same obelisk
 
- 	Fixed a critical bug when opening inventory in the Epilogue
 
- 	Fixed the ability to kill a police officer with a second hit instead of a third
 
- 	Fixed the axe mechanic
 
Thanks a lot for your bug-reports on our forums and positive reviews! It really helps us!
Eugene @ Mandragora
 
 
 
 
Changed files in this update