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Battle of Hunters : Beast Zone update for 16 March 2021

Patch 1.2-Guide to developments and bug fixes.

Share · View all patches · Build 6387794 · Last edited 23 February 2024 – 13:14:06 UTC by Wendy

Patchnotes via Steam Community

Patch 1.2-Guide to developments and bug fixes.

<List of bugs and fixes>
● Modified so that Unknown does not appear in Duo or Squad.
● Reduces the taming time of all monsters by 70%.
● Correction of the number of skill points obtained from players. (Only 20% of the opponent's overall stats are acquired. However, if 20% is less than 10, 10 will be acquired.)
● Fixed an issue where the UI of the game result window overlaps.
● Modified the size so that the Kilbar UI is clearly visible.
● Modified so that the poison gas zone is activated immediately after the game starts.
● Energy wave skill name change-Modified to energy wave.
● Superhuman rights law skill effect modified to be transparent.
● Stealth cooldown correction-12 seconds -> 50 seconds.
● Fixed a problem where the sound of the sneak walk skill was heard by other people.
● Chukjibeop skill-Reduced distance by 60%.
● Shield skill-Casting time reduced by 50%.
● Corrected the problem that the energy field wave's aim is facing downwards.
● Modified to fly down while drawing a parabolic skill.
● Ki-Ok Won Skills-Changed and transparently corrected the effect of the skill that comes out after bursting.
● GodBlow Heights, Storm Circle, Seonpunggak-Damage (40% of melee attack) has been corrected.
● Yeoraejinjang damage-Modified to +25 per 1 up.
● Self-destruct damage-Modified to +45 per 1 up.
● Trap Breaker-Fixed with 25% melee damage and 25% long-range damage applied.
● Fragment Bomb-Modified by applying 40% of long-range damage.
● Spear piercing-Corrected by applying 40% of melee.
● Shield skill-Fixed to increase by 10% at 1 level. Adjusted to +0.4% increase per additional job.
● Superhuman Rights Act-Modified to 20% increase in speed at 1st level.
● Stadium skill training stats display correction.
● Energy longwave correction-Damage per second +10 per 1 level.
● bombardment correction-+4 per unit (according to the level up, the sphere size increases and the flying speed increases).
● Changed the effect of the bombing field.
● Superhuman Rights Act-Changed to 10% increase rate at 1st level and 0.8% increase rate per 1 level.
● Fixed a problem that the trap spawn did not work well.
● Item stat correction.

Scarecrow Speed ​​Orb-Fixed by 1.8% speed increase.
Scarecrow Power Orb-Increased by 8 Intelligence.
Scarecrow Health Orb-200 increased.

Beginner's Power Orb-Crystallized with 40 Intelligence.
Beginner's Health Orb-Increased by 1000 health.
Beginner's Speed ​​Orb-Fixed by 9% increase in speed.

Expert's Power Orb-Crystallized with 80 Intelligence.
Expert's Health Orb-Corrected by increasing HP by 2000
Expert's Speed ​​Orb-Fixed with 18% speed increase

Master's Power Orb-Crystallized to Intelligence 160
Master's Health Orb-Increased by 4000 HP.
Master's Speed ​​Orb-Increased speed by 36%.

Beginner item drop rate 50%
25% sticky items
Master item 12%

● Scarecrow HP has been modified to recover every 45 seconds.
● Stat & skill level management UI button frame added and modified.
● Modified to open the UI with just one click instead of double-clicking stats & skills.
● Poison gas damage reduction at the beginning.
● Modified so that the skill is replaced by selecting the slot in which the skill is registered in the skill slot selection UI.
● Screen UI modification-HP bar position change.
● Fixed a problem where the speed is maintained when the skill is used while running, and the skill is not solved even after the skill ends.
● Fixed a problem where only 16 people can enter a server (up to 28 people).
● Modify the initial speed of running.
● Fixed the phenomenon that the game does not start even when a certain number of people enter the game.
● Fixed a bug that flew while jumping while boarding a pet.
● Fixed a problem where the direction indication UI shakes when running with a pet.
● Modified to make the boundaries of the poison gas area more visible.
● Bombardment-Damage (40% of the range) has been modified.
● Mastery skill-Fix the character behind me so that it doesn't fit.
● Fixed some effects that obscured the view.
● Fixed a bug where the tame UI did not disappear.
● Applied to each field of the map area name.
● Fixed a bug where the boarding setting was not turned on.
● Modified to be able to board all AI.
● Fixed a bug where the pet did not attack the scarecrow.
● Modified to be able to jump when boarding a pet.
● Modified to be able to move left and right when riding a pet.
● Fixed a bug where the sound and effect did not appear when there was no machine gun monster attack point.
● Modified to rotate the character in the direction of attack when attacking after boarding the AI.
● Machine gun monster sound bug fixes.
● Fixed communication problem of machine gun monster skill effect.
● Fixed an issue where speed synchronization was not possible when boarding AI but rattled.
● Fixed a problem where the kill UI does not appear and the number of survivors does not change if the player AI is killed while riding an animal.
● Fixed a bug where the sound did not sound even if points were acquired while on board.
● Main screen UI and matching mode UI font size adjustment.
● Fixed the phenomenon that the AI ​​who died after stepping on the trap skill in the AI ​​battle did not get the Kill.
● Tai Chi effect has been modified so that it is not dazzling.
● WindBall Fixed a problem that did not match the target well even if the current WindBall was hit.
● Quickly fix the speed of the white Jang Wind.
● Change the effect of the knock down skill.
● Fixed a stuttering phenomenon when turning the direction of the super punch.
● Modified to overwrite values ​​when entering numbers with the keyboard in the stat change UI.
● Increased the wheel scroll application multiple in the skill & stat window (1->4 times)
● StupidBear-Changed the wide area attack to a single target.
● Stadium Skills-Corrected the height so that it cannot be crossed by jumping.
● AirShit-The base cooldown is modified to 35 seconds.
● WindKick skill-Modified to be able to cancel while using the skill.
● Corrected the jump of the white tiger more naturally.
● Fixed the problem that the attack does not occur after boarding the wooden man.
● Fix AI that does not move during attack.
● Fixed mummy running animation.
● Warrior boarding point correction.
● Fixed AI not to penetrate trees and scarecrows.
● Increased boarding judgment range.
● Fixed a bug that rattled the horned beast.
● Modified so as not to evade while boarding AI.
● Corrected so that the sound is not output when avoiding AI.
● Fixed a bug where AI was damaged by poison gas over a certain amount while boarding.
● Increases attack speed of all monsters.
● Fixed a bug where the BambooHatMaster attack was flying double.
● Fixed a bug where the current damage was intelligent for the BambooHatMaster.
● Fixed a bug where there was a difference in attack speed of AI before and after taming.
● The alter ego is modified so that it does not take poison gas damage.
● Fixed a bug where the stat of the alter ego was lower than the specified value.
● Fixed a bug where the direction was twisted when boarding AI.
● When boarding the AI, the player display direction on the map is modified to the direction of the currently controlled character, not the player character.
● When the player is attacked, it is modified from the red glow effect to the dust generation effect. (It does not occur when the target is yourself.)

<Development list>
● If you click meditation in the poison gas zone, print out the message "You cannot meditate because the poison gas is too poisonous."
● Characteristic: Power/intelligence in the skill description column.
● BobbyTrap-Make it look like a flower or grass in a real field. (Added as an effect so that the planted person can distinguish it.)
● Added a function to enable skill slot registration with the keyboard after right-clicking a skill.
● EnergyWave animation replacement.
● Change the EnergyWave effect.
● SwiftWalk method, DashAttack, CriticalHit, and SmashDown animation changes.
● AI player function added.
● Modified to search for player AI in the smelling skill.
● WindBall, spear piercing skill animation changes.
● Tree hitting event modification.
● Tree destruction event modification.
● Added the ability to check if the actor is visible before the animal attacks.
● Added a feature that makes it more accessible to the target if the actor is not visible when an animal attempts to attack.
● Activate the user's ranged attack function while on board.
● General attack animation New animation applied.
● A system that applies different actions for each damage you wear.
● AI battle mode added.
● EnergyWave Wave Skill-Modify the effect to yellow.
● Changed the viewing angle so that the field of view is secured when using the EnergyWave skill.
● Added the ability to cancel with the skill button while aiming at Meteor.
● Revision of the StupidBear and basic battle mode animation.
● Added the ability to press the minimum level and maximum level in the stat change UI with the keyboard arrow.

Unused Battle of Hunters : Beast Zone Content Depot 1368841
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