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Hi all!

Satellite Command v1.2 is now available! This update addresses some long-standing issues, and aims to improve the lifespan of the game going forward.

Major Changes
  • Improved Mission Generation!
    Missions will now be more likely to generate if you have not yet completed them in the Catalogue, this should make it much easier to complete the collection and earn the tougher achievements!

  • Engine Upgrade!
    The game has moved from Unreal Engine 4.12 to 4.26. This upgrade takes advantage of the latest performance and visual upgrades of the engine, such as a new filmic tonemapping system, as well as considerably faster load times.

  • Improved Catalogue!
    The catalogue has received a much-needed visual update.



  • Performance Optimisations!
    Several key optimisations have been made to both the graphics and CPU pipelines, increasing load times and general in-game performance.


Minor Changes
  • Added a framerate-limiter option the the graphics menu.
  • Main menu social links updates.
  • User Interface visual upgrade.
  • Motion blur fully disabled.
  • GPU VRAM requirements reduced.


Bugfixes
  • Fix potential crash when gathering Leaderboard Data.
  • Fix potential Garbage Collection crash.
  • Fix failed playlist gathering.
  • Fix translucency draw-order issues between atmosphere and other elements.


Please note that the upgrade from Unreal Engine 4.12 to 4.26 was a significant code overhaul - please report any stability issues to the support forums so that they can be resolved quickly!

Enjoy!


Windows 64-bit Satellite Command Depot - 64 Bit Depot 514671
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