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Our testing team has found a number of issues we've had to fix recently. Some of these bugs were critical/game breaking, while others were more inconvenient. Here's a quick list of issues that have been fixed!

Bugs Fixed


+Fixed a bug where the game would be hard locked if the player has only one unit left and died to poison.

+Fixed an error with the attacks in the battle scene which would hard lock the game.

+Fixed a bug where the camera would drop into the floor upon returning from battle.

+Fixed a bug where AI units would skip their turns if they had an attack action left but no target.

+Fixed AI to move units off of their barracks in advantageous situations.

+Fixed bug where tiles have flags above them when they don't have a faction.

+Fixed bug where a random flag would appear over dying enemies in battle.

+Fixed bug where the unit queue would "shrink", making it seem like the player can't add more units to the queue.

+Fixed issue where Medusa and Archers would occasionally keep their "Grounded" status when combat ends, making them stand still and do nothing in following combats.


Minor Update


+Added Quick Saving and Retreating to the strategic board.
Windows Net King's Call Content Depot 1279221
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