Our testing team has found a number of issues we've had to fix recently. Some of these bugs were critical/game breaking, while others were more inconvenient. Here's a quick list of issues that have been fixed!
Bugs Fixed
+Fixed a bug where the game would be hard locked if the player has only one unit left and died to poison.
+Fixed an error with the attacks in the battle scene which would hard lock the game.
+Fixed a bug where the camera would drop into the floor upon returning from battle.
+Fixed a bug where AI units would skip their turns if they had an attack action left but no target.
+Fixed AI to move units off of their barracks in advantageous situations.
+Fixed bug where tiles have flags above them when they don't have a faction.
+Fixed bug where a random flag would appear over dying enemies in battle.
+Fixed bug where the unit queue would "shrink", making it seem like the player can't add more units to the queue.
+Fixed issue where Medusa and Archers would occasionally keep their "Grounded" status when combat ends, making them stand still and do nothing in following combats.
Minor Update
+Added Quick Saving and Retreating to the strategic board.
Changed files in this update