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Rune Knights update for 15 March 2021

Big Tanking Buffs, New Crafting Item, Whirlwind Changes, Fixes

Share · View all patches · Build 6384342 · Last edited 15 March 2021 – 18:32:12 UTC by Wendy

Patchnotes via Steam Community

NEW

New Crafting Item - Divine Will: Randomly rerolls the implicit mod of an item. Can include mods exclusive to other item types. New mod is guaranteed to be Legendary. Available from the Item Merchant for 10,000 gold.

TANKING CHANGES

SKILLS

Shield Charge

* Damage increased from 15x to 20x your shield's implicit mod level.  
  • Increased damage area.
  • Can now interrupt other abilities.
  • Now generates 500% threat.
  • Changed SFX to be less "ting" and more "crunch"

Shield Slam

* Damage increased from 20x to 25x your shield's implicit mod level.  
  • Increased damage area.
  • New, faster animation.
  • Threat generation increased from 200% to 300%.

Shield Melee

* Now generates 300% threat.  
  • Updated description to include that this attack has a 10% base chance to hitstun.

Shield Throw

* Damage increased from 15x to 20x your shield's implicit mod level.  
  • Now generates 1000% threat.
  • Cooldown reduced from 6 to 5 seconds.
  • Mana cost increased from 75 to 100
  • Fixed damage bonuses from Mighty Warrior and Precision Fighter not applying.
  • Shield Throw projectile speed increased by 50%

Block: Cooldown between block resets reduced from 0.75 to 0.3 seconds.

TALENTS

Orias

* Menace Rework: Gain 50% of Max Stamina as Max Health. All damage received is reduced by 20%. All threat generated is doubled.  
  • Wardship of Orias: Now continuously taunts all enemies within 2000 range. No longer applies Taunt when dealing damage.
  • Heavy Shielding: Damage reduction bonus while blocking increased from 10% to 15%.
  • Stamina Potion: Your potion also replenishes 1/3 of your Maximum Stamina, or 1/2 of your Maximum Stamina if Health is full.

OTHER BALANCE CHANGES

Whirlwind

* Reduced damage tick rate by 50% (slower hits)  
  • Increased damage from 50% to 100% combined weapon damage per tick.
  • Experimental: Whirlwind now only procs On-Hit effects every other damage tick. This is to help mitigate issues with network saturation.

Dev Notes: Overall this is a big shift for Whirlwind. Poison effectiveness is down significantly, and bleed effectiveness is down a bit, but Whirlwind will generate significantly more hitstuns regardless of equipped weapons or skills due to the larger hits, which should provide more survivability for Whirlwind overall.

Undying Will: Boon Intensity Effectiveness increased from 85% to 100%.
Reduced the sell value of equipment by 20%
Avatar skills no longer have their mana cost increased by Heightened Spell talents.

MISC

* Stash now opens to Tab 1 by default.  
  • The active stash tab is now highlighted.
  • Boss special attacks and projectiles can now destroy destructibles.
  • Destroyed trees are now removed faster.
  • Mystic Arrow: New Icon
  • 2H Melee Attack: Updated description to include that this attack has a 10%, 15%, or 20% base chance to hitstun based on weapon type.
  • Updated translations.

FIXED

* Fixed items showing incorrect prices while in inventory  
  • Fixed an issue when using Penance from your stash
  • Fixed Entanglements persisting on death
  • Fixed some issues with mana and stamina regen logic
  • POTENTIAL fix for invasions being reset inadvertently
  • Potential fix for skipping waves in arena
Windows Rune Knights Content Depot 1101401
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