Hello,
We have had sweeping changes to the core mechanics of the game over the past 6 weeks since launch. This includes allowing max migrations and much more starting essence. So we have rebalanced some features back to more original levels.
The red dragon has increased the attack to 10 with 3 burn but now only has 1 AP.
Merge has been lowered to +1 attack. +1 defense and +1 health instead of +2.
New players are given a 3 game grace period where they will not lose any hexes if they lose a game.
Starting roster slots were originally set to 8 and then we upped them to the full 17. We have lowered that back to 10. You can purchase up to 10 migrations now and then you can win up to 17 migrations for the full 17 roster. This also makes it much easier to see the map and maintain your roster.
Though this is very rare and would never happen post early access, we have had to reset players in order to balance these changes. Original players had 3000 essence to build their initial domains and starting players receive ~1600 starting essence as of now. The two week grace period also allowed players to gain very large domains as well. So to address this we have reset all players so everyone starts at the same baseline.
Thank you,
RGS
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