articy:draft - General
- Improved: The Hyperlink target dialog was improved to better pre-select the page & entry based on the hyperlink found.
- Improved: Support added to search and navigate to connections.
- Improved: auto-detection if articy:draft is accessed in a remote desktop session. This will auto-enable "-ui.reduced".
- Improved: added command-line/configuration switches -ui.nogradients & -ui.colormultiplier to allow solid node/header/tile colors and darken the color to be able to read white text on a solid color area.
- Improved: added command-line switch "-log.NoEnvDump" to exclude dump of environment variables to log (useable for articy:draft client and as startup parameter in API programs)
Many other smaller fixes.
articy:draft - MDK / API
- Improved: new MDK Plugin methods: "ValidatePublising" & " PartitionsPublished"
- Improved: new MDK Session methods: "FindFlowPosition"
- Fixed: Typo in public function name "ExecuteInSearchNavigator" was fixed.
- Fixed: Fixed a bug where it was not possible to add objects to strips that have a type restriction even if the restriction was satisfied.
articy:draft - Engine Exports
- Fixed: When using multiple packages with localization texts from previous packages also appeared in later ones.
- Improved: The "Hierarchy" Section of the JSON/Unreal/Unity export is not sorted the same way the articy:draft navigator does.
- Improved: Added retries when copying asset files from articy:draft to Unreal/Unity projects. It was reported that they were sometimes locked from the engine side.
- Improved: added the missing transform matrix of location objects to JSON export.
- Improved: Added Display Names of Enum Entries to the Unreal export. This makes them appear in blueprint graphs (can be disabled using command line switch "-unreal.SimpleEnumExport")
Changed files in this update