- Passive items implemented.
- This item is placed in a room on the way to the game, and has a 1/2 chance of buffs and debuffs, except for the empty one.
- It's up to the player to decide whether or not to take it, as it has no effect on the game's progress.
- After you take the item, the effect is immediately visible and cannot be removed until you take the next passive item (Some of the effects are immediate).
- Removed the possibility of enemies and girls getting stuck as much as possible.
- Added two new rooms.
- Changed backpacks to size S (increased by 1 possession) and size L (increased by 2 possessions).
- Change the size of rooms and the location of doors to some extent to make it easier to connect rooms to each other(Detours are more likely to be made).
- Changed hit detection with guns to be a little more vague.
- Changed so that when you shoot a gun, enemies within a certain distance from where you shoot will come closer to you.
- Changed so that when a puppy toy is used, enemies within a certain distance from where the toy is used will be attracted to it.
- Changed so that when you use the music box, the music will play after a short pause so that enemies won't come close to you immediately.
- When enemies are generated, even if the position of the enemy and the player makes it difficult to generate them far away, they will never be generated at close range.
- Changed so that noise and environmental sounds are always played when being chased by enemies.
- Changed so that the vision shakes when taking damage.
- Changed the interactive mark to appear on the laughing doll, so that you can see that you can do something to the doll & so that you can easily understand the distance.
- Changed so that a momentary touch on the rest point will not be noticed by the enemy.
- Changed so that there is always a door in the toilet.
- Changed player and knight volume a little lower.
- Slightly increased the girl's walking speed.
- Changed the crosshair markings to be slightly larger.
- The escape time is now displayed when escaping.
- Added endings for each mode (Nightmare is the same as before).
- Changed the end roll a little.
- Changed the name of Easy Mode to Short Mode.
- Slightly improved processing.
- Other minor adjustments.
- After the update, the settings may revert to the default values, so please check to make sure.
Changed files in this update