-Tweak: Sword Locks require you to mash ATTACK again, while evading Zeds etc. still requires DODGE.
-Tweak: Gloved weapons can now affect your damage type with unarmed.
-Tweak: Crossbows bolts fly through slain enemies more reliably than most other projectile types.
-Tweak: Better animation for de-masking and de-helmeting enemies (Sleepwalkers, Riot Guards, MERC Laborers)
-Tweak: Ranged-weapon NPCs in cover will prioritize being the attacker as if their target was at their ideal range.
-Fixed: Stunning Fist skill works again (did you notice it wasn't?)
-Fixed: Tooltips should place correctly on all aspect rations and resolutions. They've also beeen added to the Character Creation screen.
Update [1.31.f] Patch Notes
Update notes via Steam Community
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