As promised, we have addressed bug fixing and optimization with this patch. All light sources and animator components are now also part of our occlusion system. Depending on the player's field of view and the distance to the player, they are now activated or deactivated. Especially in the middle and late game significant performance improvements can be achieved.
Have fun playing,
Your team from Empires and Tribes
Engine
Added:
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Performance improvement:
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animator components are now disabled not only by the LOD system, but also by our dynamic In-House Occlusion system
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Outdoor torches and lamps are now disabled when they are out of the player's field of view
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Indoor torches and lamps are now disabled if they are out of the player's field of view, or if the player is far away
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GPU instancing support for all building models
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When paying tribute in the diplomacy menu, it is now automatically increased or decreased when the player holds down the button
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The amount of money in the priest's quests now depends on the city size
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City council meetings and court cases now bring experience points if the player has successfully convinced the city councils
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The search for evidence now brings experience points
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The variables for character creation when creating a new game are now automatically taken from the last created player profile (generated at the start of the campaign)
Fixed:
- Fixed a bug that caused units to be seen in the T-position when the animator was disabled right after startup
- Fixed a bug that caused the catapults not to move
- Fixed a bug that caused residents to hover in the air on their way to work
- Fixed a bug that caused, in rare cases, that not all water carriers at the fountains were loaded after loading savegames
- Fixed a scrollbar bug that occurred when selecting items in the inventory and closing the inventory menu at the same time
- When entering the city council meeting and the court case, the shortest camera path is now selected
- When deactivating the building help for city walls, the towers and gates are now also updated, so that a more precise placement of them is possible
- When trading, the sum of sold and purchased items no longer adds up, so that the trade cart can be sent fully loaded to the merchant for sale and fully loaded back for purchase
- The trade menu now always displays the route of the trade cart that is closest to the destination
- The coats of arms when creating the campaign are now always visible
UI
Fixed:
- The texts in the diplomacy menu are now displayed for all AI characters
Changed files in this update