As part of testing the new content I've been going through the existing content and updating some of it. While doing that I found some issues I wanted to resolve and fixed them in the current live branch. Tonight's update includes those fixes.
- Fixed a sound setting that caused the Orcs, Skeletons, and Orc Boss in the Orc quest to fail to make their sounds.
- Fixed the position of parts of the UI when in build mode in the Orc town.
- Fixed a few cacti that were floating off the ground.
- Reduced the number of waves in the skeleton attack from three down to two.
- Fixed a bug that sometimes made the Orc build system think you were at the maximum number of Orc Huts after getting the second quest to build one.
- Increased the Orc Boss's health, attack frequency, and attack animation speed. He was a bit too easy. :)
This build also fixes a bug when loading saves with existing quests. Quests that involve an NPC name and job will no longer display the "%NPCNAME" and "%NPCJOB" and will instead always display the correct information. The "Found Ore' quest will also now display the type of ore that was found when loading a save with this quest already active.
I'm just about done with the new content. Focusing now on testing the final quest string. After that I'm going to move to the UI updates I mentioned in the roadmap along with some of the combat improvements.
-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco
Changed files in this update