Hello Rebels!
We are pleased to bring you the latest update 2.0.0, which brings many features and improvements that we have been working on over the past months, and thus the game has reached Beta status. We expect it to be a serious release candidate :-)
By the way, apart from the Windows version, we publish native versions for macOS and Linux. We ask for a little bit of understanding here, if something doesn't work perfectly, please let us know on the Steam Community forum.
And probably the most important thing at this point:
Danger Scavenger will leave Early Access on PC, Mac, Linux, Atari VCS and will be launch on Nintendo Switch on 25th March.
On this occasion, we are publishing a new Launch Trailer that shows the current state of the game and, for the unfamiliar with the game, introduces its main features:
ːsteamthisːPretty intense, right?
What's next? I think it's time to get into the details of what is included in this update:
:bt_robot: Improvements and new features of the AI
- enemies hide behind obstacles
- enemy robots alert each other
- faster reaction time and better response
- enemies attack while running and try to be constantly on the move
- enemies can run up and punch
- humanoid throwers attack faster
- enemies shoot exploding barrels if the player is next to them
- modified humanoid laser attack: 3 missiles simultaneously
- overall AI performance optimization
:retrowavepass2000: Graphics and UI improvements
- better color differentiation of opponents
- visualization when an enemy or an explosion alerts others: an effect of a dissolving circle
- different arrows for alarmed and unalarmed enemies
- visualization of attack charging for opponents and fist punch particle fx
- improved the text layout in the Scavenger descriptions in the Hub
- improved font readability for some languages - mainly Chinese
:ctm_gamepad: Gameplay tweaks
- improved balance of the number of enemies
- adjusted prices in stores
- falling towers do not damage the player
- homing missiles cannot throw enemies off the roof
- reduced hp for characters: Capitan J. (now 4 hearts), Keiko (4), Rhino (5)
:cassette2000: Sound tweaks...
- all sounds more spatial (3d)
:vhstape2000:...and new SFX
- hot Uzi, Machine Gun, Assault Rifle, Minigun, Sniper Rifle, Messmaker, Grenade Launcher, Sticky Bomb Launcher
- cartridge shells falling to the ground (regular and shotgun)
- Nuke Launcher explosion
- Katana hit
- Machine Gun, Assault Rifle, Minigun unlocking
- attack charging
- thunders (item Thunder Hand and thunder boss)
If you find any bugs or have ideas for new game features or improvements, be sure to let us know on the Steam Community or Discord!
be a rebel! :rebellion:
Star Drifters team
Changed files in this update