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Caves of Qud update for 13 March 2021

Feature Friday - March 12, 2021

Share · View all patches · Build 6375631 · Last edited by Wendy

Patchnotes via Steam Community

201.74/202.33

  • We changed how robots and mutations interact.

  • Robots now have modules rather than mutations.

  • Robots no longer receive mutation points nor do they rapidly mutate.

  • Robots can no longer buy mutations.

  • You can now mark items in your inventory as important.

  • You no longer automatically butcher, harvest, or disassemble important items.

  • You're now asked for confirmation before manually butchering, harvesting, or disassembling important items.

  • You're now asked for confirmation before applying important tonics.

  • Important tonics and applicators now have a low priority for apply being their default interaction.

  • While cooking, the "Preserve your fresh foods" option ignores important items and "Preserve your exotic foods" asks for confirmation on important items.

  • While trading, you're asked for confirmation when you select important items, and important items are ignored when you select all.

  • Quest items are important by default.

  • If you have Disassemble, you can now choose to treat a type of item as scrap. If you do, it'll be considered scrap for the purposes of autoget and autodisassemble.

  • Disassembling items things now puts a message in the message log.

  • Auto-disassemble during autoexplore now directly disassembles items in the environment rather than needing autoget to pick them up first.

  • You now autoget zero-weight artifacts if "Auto-pickup artifacts" is off but "Auto-pickup 0 weight items" is on.

  • Electrical charge consumption now prefers to draw per-turn charge first. For example, when using a jacked phase cannon with a biodynamic power plant, firing now draws the 5000 charge from the biodynamic power plant before consuming charge from the phase cannon's energy cell.

  • Stasis is now a status effect.

  • Force modulators now make you immune to stasis.

  • The lair of Oboroquru is now a holy place to apes.

  • Compute power now reduces the ammo regeneration time for blood-gradient hand vacuums.

  • Sparking baetyl demands and rewards are now less subject to manipulation via Precognition.

  • Special items for village quests are now worth more than normal items of their type.

  • Special items for village quests are no longer categorized as Quest Items once you have completed the quest.

  • Your game score is now calculated using each item in a stack rather than treating the stack as a single item.

  • Preserved cooking ingredients and empty injectors are no longer factored into your game score.

  • When you're cleaved the message log now indicates what part of you was cleaved.

  • Strip flies now have the Wings module.

  • You no longer attack yourself while swooping.

  • Defensive Swipe now respects phase and flight.

  • Applying a tonic to another creature else now takes a turn.

  • Dying by cooling into a block of shale when you're a magmatic sludge now results in a proper death message.

  • Unctuous sludges now properly have unctuous pseudopods.

  • Holograms now have their status revealed by techscanning rather than bioscanning or structural scanning.

  • Holographic ivory and holographic beth are now excluded from consideration as hostiles -- like young ivory and lurking beth -- and are no longer inaccurately considered organic.

  • Convalessence pools now only heals living things.

  • Hypertractors, normality gas pumps, defoliant pumps, and fungicide pumps no longer put 0-damage hit messages in the message log. Hypertractors still message about their effect taking place.

  • Move-into-liquid confirmations are no longer requested during autoact.

  • Immobile creatures now fall through space-time vortices rather than climbing through them.

  • Decarbonizers' decarbonizer module no longer appears with a blank name in the character sheet.

  • The repair, add notes, remove notes, load ammo, unload ammo, and desecrate interactions now have hotkeys.

  • Tweaked the blaze injector item and effect descriptions.

  • Improved the grammar of generated text around items with qualifiers in their names.

  • Fixed a bug that doubled the action cost of modding items when you had them equipped.

  • Fixed a bug that occasionally caused exceptions when creatures with luminous fungal infections temporally fugued.

  • Fixed an exception when tarry sludges spit.

  • Fixed a bug that caused creatures at the Six Day Stilt to shop when they shouldn't and to not shop when they should.

  • Fixed some bugs that caused gaslight weapons to lose proper names and some relic enhancements when they were activated or deactivated.

  • Fixed a bug that caused gentling masks and cones to corrupt the faction alignments of dynamically generated villagers.

  • Fixed a bug where failing to drag an opponent using a latching weapon did not take a turn.

  • Fixed a bug that caused stasis field to fail to put things in stasis.

  • Fixed a bug that caused your companions to hit your when you were in the same tile as a creature they were attacking.

  • Fixed a bug when you tried to disassemble an owned item where the owners would get mad but the disassembly would fail to happen.

  • Fixed a bug that caused physical clones to get permanent versions of mutations their parent organism had granted by relics or cooking.

  • Fixed a bug that caused lava not to heat up containers carried in your inventory.

  • Fixed a bug allowed you to preserve exotic foods dropped from temporary creatures.

  • Fixed a bug with the Brightness & Contrast sliders in the classic options menu when you assigned a value below 0.

  • Fixed a bug that caused some damage messages to be visible when the target wasn't visible.

  • Fixed a bug that caused blaze injectors to increase cold resistance instead of decreasing it.

  • Fixed a bug that caused the classic UI sidebar to handle some target names poorly, especially ones with complex color patterns.

  • Fixed a bug that caused item qualifiers like '[implant]' or 'illuminated' to show up twice in the names of village quest items.

  • Fixed some extra spaces and incorrect a/an cases in village quest text.

  • Fixed a bug with the conjugation of 'catch'.

  • Fixed a typo in the glotrot tomb inscription.

  • Fixed a bug that made electrical arcs and some other visual effects sometimes display strange floating Unicode characters instead of the desired effect.

Caves of Qud - Windows Depot 333641
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Caves of Qud - OSX Depot 333642
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Caves of Qud - Linux Depot 333643
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