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War Selection update for 13 March 2021

Balance changes, bug fixes and QoL

Share · View all patches · Build 6374876 · Last edited 13 March 2021 – 00:39:08 UTC by Wendy

Patchnotes via Steam Community

GENERAL

  • In sandbox private games with an open map now displays a half-fog of war, which does not prevent viewing all units on the map.
  • Added possibility to cancel current attack task for buildings.

BUG FIXES

  • Waiting for the start of the match can be very long in squad mode.
  • The building will not attack the target if it is on the close edge of the attack distance.
  • In some cases, a unit is aiming beyond the allowed attack distance.
  • Some units do not perform the task of attacking terrain if there is an enemy nearby.
  • Slinger deals melee damage later than the visual attack* A projectile does not go exactly to the target point visually.
  • Some aircraft may be added to the production queue following the production of another aircraft.
  • Entering into the chat window long non-breakable text will cause malfunction of the chat window.
  • When viewing a replay, the chronology appears 30-60 seconds after the tab is turned on.
  • With some manipulations it is possible to run a private game in survival mode on a preset map.
  • The underwater damage value for all units is displayed, even if it is 0.
  • If you switch to another window, and then to the game window with the running session, the selection frame from the edge of the screen appears temporarily.
  • After 8-12 hours of running the battle demo, an error occurs in the menu, which may cause the application to close.
  • After 27-28 hours of a unit's life, it dies.

BALANCE

Western Europe:

  • Trebuchet: can attack terrain.

Eastern Europe:

  • Militia: price increased from 0/0/0 to 5/0/0, time between attacks reduced from 2.0 to 1.8 sec.

West Asia:

  • Cannon turret: can attack terrain.
  • Battle Elephant: armor, on average, increased from 5.3 to 6.2.
  • Elephant-Archer: armor, on average, increased from 5.0 to 6.1, "sharpened tip" upgrade increases arrow damage by 2.
  • Heavy Battle Elephant: armor, on average, increased from 7.1 to 9.4, "sharpened tip" upgrade increases arrow damage by 2.
  • Elephant ram: armor, on average, increased from 8.0 to 8.9.
  • Elephant-Bashibuzuk: armor, on average, increased from 7.1 to 9.4.

Industrial revolution:

  • Machine Gunner: time between attacks reduced from 5 to 4 sec.

Turkey:

  • Artillery Tower: can attack terrain.

Russia:

  • Partisan: price increased from 0/0/0 to 10/0/0.

Germany:

  • Cannon Kolossal: can attack terrain.

India:

  • Elephant-machine gun: armor, on average, increased from 11.3 to 14.8, time between attacks reduced from 5 to 4 seconds, bullet dispersion reduced from 25% to 22%.
  • Elephant-trench mortar: armor, on average, increased from 6.9 to 10.5.

China:

  • Worker: damage to buildings reduced from 15 to 13.

  • Militiaman: price increased from 0/0/0 to 5/0/0, damage on constructions decreased from 15 to 13.

  • Mounted Guardsman: speed decreased from 95 to 90, damage reduced from 26 to 25.

  • Dock: here it is possible to train steamship.

  • Foreign Supply Center:

    • Supply price from France reduced from 4000/0/3000 to 4000/0/2500.
    • Supply price from Germany reduced from 0/4000/3000 to 0/4000/2500.
    • Supply price from the USSR decreased from 0/7000/5000 to 0/7000/4000.
    • Supply price from Great Britain reduced from 7000/0/5000 to 7000/0/4000.
WS content Depot 1022451
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