- In sandbox private games with an open map now displays a half-fog of war, which does not prevent viewing all units on the map.
- Added possibility to cancel current attack task for buildings.
BUG FIXES
- Waiting for the start of the match can be very long in squad mode.
- The building will not attack the target if it is on the close edge of the attack distance.
- In some cases, a unit is aiming beyond the allowed attack distance.
- Some units do not perform the task of attacking terrain if there is an enemy nearby.
- Slinger deals melee damage later than the visual attack
- A projectile does not go exactly to the target point visually.
- Some aircraft may be added to the production queue following the production of another aircraft.
- Entering into the chat window long non-breakable text will cause malfunction of the chat window.
- When viewing a replay, the chronology appears 30-60 seconds after the tab is turned on.
- With some manipulations it is possible to run a private game in survival mode on a preset map.
- The underwater damage value for all units is displayed, even if it is 0.
- If you switch to another window, and then to the game window with the running session, the selection frame from the edge of the screen appears temporarily.
- After 8-12 hours of running the battle demo, an error occurs in the menu, which may cause the application to close.
- After 27-28 hours of a unit's life, it dies.
BALANCE
Western Europe:
- Trebuchet: can attack terrain.
Eastern Europe:
- Militia: price increased from 0/0/0 to 5/0/0, time between attacks reduced from 2.0 to 1.8 sec.
West Asia:
- Cannon turret: can attack terrain.
- Battle Elephant: armor, on average, increased from 5.3 to 6.2.
- Elephant-Archer: armor, on average, increased from 5.0 to 6.1, "sharpened tip" upgrade increases arrow damage by 2.
- Heavy Battle Elephant: armor, on average, increased from 7.1 to 9.4, "sharpened tip" upgrade increases arrow damage by 2.
- Elephant ram: armor, on average, increased from 8.0 to 8.9.
- Elephant-Bashibuzuk: armor, on average, increased from 7.1 to 9.4.
Industrial revolution:
- Machine Gunner: time between attacks reduced from 5 to 4 sec.
Turkey:
- Artillery Tower: can attack terrain.
Russia:
- Partisan: price increased from 0/0/0 to 10/0/0.
Germany:
- Cannon Kolossal: can attack terrain.
India:
- Elephant-machine gun: armor, on average, increased from 11.3 to 14.8, time between attacks reduced from 5 to 4 seconds, bullet dispersion reduced from 25% to 22%.
- Elephant-trench mortar: armor, on average, increased from 6.9 to 10.5.
China:
- Worker: damage to buildings reduced from 15 to 13.
- Militiaman: price increased from 0/0/0 to 5/0/0, damage on constructions decreased from 15 to 13.
- Mounted Guardsman: speed decreased from 95 to 90, damage reduced from 26 to 25.
- Dock: here it is possible to train steamship.
- Foreign Supply Center:
- Supply price from France reduced from 4000/0/3000 to 4000/0/2500.
- Supply price from Germany reduced from 0/4000/3000 to 0/4000/2500.
- Supply price from the USSR decreased from 0/7000/5000 to 0/7000/4000.
- Supply price from Great Britain reduced from 7000/0/5000 to 7000/0/4000.
- Supply price from France reduced from 4000/0/3000 to 4000/0/2500.
Changed files in this update