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Rune Knights update for 12 March 2021

Shield and Support Update

Share · View all patches · Build 6373983 · Last edited by Wendy

Patchnotes via Steam Community


* Shields now roll a Block % between 15-26%. Higher values are rarer: Roughly 45% of shields will roll 15-16%, and about 5% of shields will roll a base of 26%. Enhanced Shields gain +3% Block per enhancement level.  
  • Existing shields will randomly roll a new Block % value.
  • Shields from the shop can roll a maximum of 18% Block.



* New T2 Talent - Shatterwall: Enemies shatter upon your defenses. Blocked and Parried hits inflict 1 stack of Shattering on the attacker, causing them to take 3% more damage from all sources for 5 seconds. At 5 stacks of Shattering, the target becomes Shattered, and receives 30% more damage from all sources for 5 seconds.  
  • Heavy Shielding Rework: Blocking reduces damage received by an additional 10%. Attack Speed reduced by 15% while blocking.
  • Inspiring Defense removed.


New Skill - Shield Charge: Charge forward with your shield. On colliding with an enemy, bash all targets in range with your shield to hitstun them and deal damage equal to 15x your shield's implicit mod level.

Shield Slam

* Can now hit multiple targets.  
  • Bonus resistance reduced from 25% to 20%.
  • Now increases all Max Resistances to 80% for 4 seconds.
  • Duration reduced from 5 to 4 seconds.
  • Now applies its own unique buff and can be used alongside Undying Will.
  • Fixed Shield Slam not receiving the damage bonus from Mighty Warrior or Precision Fighter.


* Cooldown increased from 1 to 4 seconds (This was not intended.)  
  • Now reduces damage by 50%, up from 20%.
  • Damage increased from 150% to 200% combined weapon damage.


Blockbreaker attacks now inflict twice as much stamina damage as a normal hit and cancel your block. They no longer ignore a blocking target's resistances.


All shouts are now instant cast.


* Boon Intensity mod per level scaling reduced from .5% to .4% per level  
  • Boon Intensity passives reduced from 5% to 2.5% per point


Undying Will

* Now increases Max Resistances to 80% + 1% of Boon Intensity (This keeps Undying Will relevant for builds not focused on Boon Intensity)  
  • Boon Intensity Effectiveness reduced from 100% to 85%



* New T2 Talent - Benefactor: Auras and Shouts consume 25% more mana. Boon Intensity increased by 25%.  
  • Mystic Palm Technique Rework: Gain 20% Boon Intensity. Gain an additional 40% Boon Intensity for each open hand.
  • Gift of Wisdom moved to T1.
  • Silvertongue removed.


* Volatile Minions: Now deals 15% of the minion's current health in damage, up from 10%.  
  • Increased the amount of time between spider charges.


* Fixed overlapping Consecrations causing issues with the effect of The Ordained  
  • Fixed Ravager's hitstun animation placing him in the floor
Windows Rune Knights Content Depot 1101401
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