Hey!
Episode 15: Insanity Begins is now available on Steam!
Check the patch notes below to learn more, guys!
*Added two new objectives for you to complete (Sugar Business and Nikolas Kage).
Added portable Cages and Research Tech to Obtain them.
You can now Cage Colonists to cure adverse status effects that come after the meltdown.
Added Alcoholism and Raging Negative Status effects, which can happen when colonists meltdowns.
Added Juicer Table, which allows you to create Juices.
Added 4 new Juices: Juices are used to increase happiness and give permanent boosts. (Pee Juice, Crap Juice, Apple Juice, and Banana Juice)
When removing Zone with items, you now get a notification that tells you to recollect items if you want them to be part of your colony again.
This Episode finally introduces colonist Caging and Punishable Meltdown Status effects that were long overdue. With this Episode, i can now start working on the next tech tier called "Medieval Times" and explore available technologies.
Additionally, i have added Juicing to the game, and you can now create juices for your colonists; some of these juices also give potent permanent boosts.
As always, thank you for your time; all feedback is welcome, and don't forget to leave a review if you can.
Changed files in this update