The amount of time played on the demo is well below average as shown by its Steam statistics.
Why do most players stop before the 10-minute mark? My current idea is that it is due to the difficulty of the Level 3: Elements boss. This idea seems to be supported after watching the play-through by Nomependente123.
- Reduced the damage that the Level 3: Elements enemy's laser attack does by half.
- Added more information about how the elements of each spell will interact with the defensive elemental status of the defender.
All feedback is encouraged and welcome. I would like to improve the player's experience for Spell Beats.
Thanks for taking the time to read this.