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This weeks update:



  • Landscape system has been changed this will be tweaked and blended better over the next few weeks.



  • New grass visuals.



  • Wet and dry sand with improved blending.



  • Snow visual changed currently tiling can be seen easily will be improved in the future.



  • New mountain visuals.



  • Warehouse capacity from 500 > 2000.

  • Items stored in the warehouse take up different amounts of space ranging from 1 - 10.

  • Added warehouse upgrade that will improve capacity from 2000 > 3000.

  • Added upgrade descriptions.

  • Improved number system for carrying resources to build sites.

  • Carts should no longer be left inside buildings.

  • Laborers should no longer hit at invisible trees and rocks.

  • Removed comas on large numbers 2,000 > 2000.

  • Fixed a rare issue that gave cut stone for free.

  • Fixed multiple issues with labourers.

  • Improved cancelation of laborers.

  • Improved LOD for manor house.

  • Improved font values for numbers.

  • Improved house tracking.

  • Slightly adjusted start position on large map.

  • Fixed large map issue with fog.

  • Fixed potential issue with rock highlights.

  • Currently an issue with overdelivering resources to build sites will hopefully have it fixed soon.

  • Wood house plants were added then removed due to it causing dx 11 crashes will have to wait for the dx 11 fix before they are put back in.



Next week:



  • Gravestone info (Name, Age, Cause of death).

  • Make paths and fields to not be so square.

  • Through in pasture.

  • Add gate to pasture.

  • Graves will be removed after a few generations.


Windows Bastide Content Depot 1115451
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