Hello fellow explorers,
After receiving your feedback reports with trouble loading and space traveling we took a deep dive to give these systems a stability pass. A special thanks to the players from the community who helped us reproduce many of these issues, and therefore solve them.
Change List
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Added - auto swinging to Melee Weapons
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Added - Redicle to Melee Weapons Fixed Melee Distance on weapons in 3rd Person
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Added - Implemented animation speed control for knockback in animation driven creatures
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Added - Implemented IK directional step control for knockback in IK driven creatures
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Added - knockback particle effect handling
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Added - main menu PPV
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Added - support to send mode in Feedback Reports
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Added - blur to Main Menu bottom bar buttons
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Added - cinematic snow in Main Menu Added Snow assets
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Added - Space PPV to Lutari
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Fixed - more issues with singletons not getting registered after a scene load
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Fixed - networking issues concerning players travelling between planets
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Fixed - cause of massive FPS drop in multiplayer
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Fixed - numerous saving issues with spaceships and remote players
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Fixed - issue causing players to lose control of their spaceship during spaceflight
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Fixed - an error caused by leaving a planet inhabited by pathfinding AI
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Fixed - first time load issues
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Fixed - overblown depth of field on establishing shot
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Fixed - Objects no longer appear on the surface of the planet when in low orbit
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Fixed - Spaceship can now be flipped
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Fixed - issues with skydome scaling and space planet positioning
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Fixed - Liquid and Gas Tanks
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Fixed - buildable manager legacy code issues
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Fixed - combat knife durability usage to be more inline with other melee weapons
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Fixed - 0 hardness on Conduit Bender and PickAxe, currently they are both at 7
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Fixed - many instances of legacy data migration issues, hopefully fixing 58% load issues
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Fixed - checksum handling, this fixes some cases of the saving loading issues
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Fixed - buildable object manager references to be properly a singleton
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Fixed - enemy spawn amounts to properly scale with universe options
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Fixed - Saving and Loading stability issues
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Fixed - slightly offset panels on Laboratory
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Fixed - Main Menu not loading properly after getting disconnected
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Fixed - Require Pressurization to Eat
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Fixed - issue with Ally map not getting updated causing the turret to still fire at allies
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Fixed - enemy syncing in multiplayer (enemies should no longer teleport around)
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Fixed - collision on Colossus beetle
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Fixed - Ammo boxes in mines
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Fixed - Jump Idle
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Fixed - forward thrust after leaving spaceship while in space
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Fixed - Space distance on all Persistent Scenes
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Fixed - distance rendering in Main Menu
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Fixed - camera far distance settings
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Fixed - fossil collision and pathfinding
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Fixed - Stackable Object rotationChanged
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Fixed - Collider is now disabled on branches when it is harvested
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Changed - Updated death message UI
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Changed - Tweaked Droid obstacle avoidance when in groups
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Changed - Increased emission on the beacon material
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Changed - Updated build version warning UI on Main Menu
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Changed - Reordered fade in order on establishing shot text
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Changed - Unlocked all buildables from their position grid
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Changed - Oxygen is no longer in space
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Changed - Vehicles now settle with physics when spawned and flipped
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Changed - Improved harvest rate of Barrels
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Changed - Increased capacity of Glass Container to 100 units of liquid
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Changed - Normalized vehicle refuel amount from both the tanks and player interaction
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Changed - Tuned chisel durability to be more in-line with other harvest tools
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Changed - Reenabled creature zones on Proteus
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Changed - Reduced fuel consumption on Rover and GAV
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Changed - Feedback panel now retries up to 5 times when a bug fails transmission
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Changed - Feedback panel will now not clear the previous bug settings
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Changed - Extreme thirst and hunger drain
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Changed - Dungeons now count as a pressurized area for consuming food and water
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Changed - Upped TOD cycle slider to max out at 10x
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Changed - Adjusted used Minotaur loot table to match the changes made to the legacy one
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Changed - Softened walk to Idle in 3rd Person
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Changed - Set Plant triggers to off after harvest Fixed null on Audio for FX Handler
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Changed - layout in Main Menu
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Changed - Brought in minimum build distance to 2M
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Removed - renderers from colliders on vehicles
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Removed - Distance Asteroids from Proteus 2 Low Orbit
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Removed - blur focus from build events
As always, be sure to check out our official Roadmap: Osiris: New Dawn - Roadmap
With this update we’ll be monitoring your feedback and continue to iron out any issues as they surface. New material listed on the Roadmap is coming along nicely and we look forward to sharing this with you soon.
BTW, I can’t believe it’s the middle of March already! Apparently time flies in the Gliese 581 system. Thanks again for all your support and kind words. We read everything you write and your support means the world to all of us here on the dev team.
Where we’re going, we don’t need roads.
Brian
Changed files in this update