Welcome, neophytes and masters alike!
Today we're releasing a new update, changing the way Eris skill works to make her more engaging and fun to play, and also changing the Shrine system to make it a bit more interesting and less dependant on pure luck.
Improvements:
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Added pictures to the How to Play section
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Added a help button to a few sections in the campaign.
Gameplay changes:
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Reworked Eris: No more mana/fire rate penalties, lower XP penalty, lower health, now she spawns 3 skeletons, skeletons are more aggressive and have 100% curse chance.
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Approximately half of the enemies will completely ignore summons (Eris' skeletons) and go after the player.
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Reworked Shrines: Now they offer a selection of Oaths, and you may pick one. Some of them still require a small sacrifice to activate.
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Added new Oath effects only shown in Shrines.
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Frozen/Shock/Cursed status effects won't reset if you get hit again while still being affected.
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Reduced spawn rate of Carrots by Shepherd champions.
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Enemies in special combat rooms (Obelisk, Sequence, etc) will be considered as spawns, so they won't grant score, barrier, or trigger other recovery perk effects.
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Reduced mana usage of Mana Shield.
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Campaign unlocks now also unlock items for the Extra Modes. You can still unlock items/characters in Extra Modes same as before, playing the campaign is not mandatory.
Bugfixes:
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New attempt to tackle the physics related crash (Hopefully this time for real)
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Fixed "Low health" warning when your health was a low value, even if full.
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Fixed Sitra's drops only showing on her first damage breakpoint.
Changed files in this update