With version 0.2.21, we are happy to move the new Singularity Mode from the beta branch to the main branch. Thanks to everyone who downloaded the beta and provided feedback. You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated.
Now, on to the details of the major changes we've been testing on the beta branch.
Singularity Mode Features
Singularity mode is aimed at players who would like a more traditional Rogue-like experience, without meta progression, or just something different. This new mode is separate from the original game mode, which we are calling Chronicle Mode, though you can earn loot for your Chronicle Mode save by playing it. So what's new in this mode?
No Claire
Singularity Mode lets you play with a variety of heroes as your team leader. You'll start by choosing two heroes, and add more as you find them over the course of the run. Adding new heroes to your team will unlock them as possible starters for future runs.
No Meta Progression
Akin to a more classic Roguelike, there is no meta-progression in this mode outside of unlocking new difficulties and heroes. You'll find a multitude of skill training books, heroes, and relics as battle rewards. This mode is all about experimentation and making do with the choices given to you.
Challenge Increasing Difficulties
As you win runs in Singularity Mode, additional difficulty modifiers will open up, making for more challenging runs. Winning more challenging difficulties will provide more Chronicle Mode rewards, and of course there are achievements to be earned.
Earn Loot for Chronicle Mode
Playing Singularity Mode will award you Singularity Geodes, which can be cracked open in any Chronicle Mode temple to receive random loot. This can be books, relics, particles, or soul gems. Winning will grant you more geodes, but even if you lose your run, you'll still get at least one.
Changelog from Version 0.2.20b
These are changes specifically from the last version of the beta.
- Ishikawa's (Ninja) Ninja Skills modified to improve his utility some
- Vikki's (Vul) Hunter Stance piercing modifier reduced
- Fixed Og's Spear relic not correctly granting damage bonus
- Fixed bug where Chronicle Mode party could be transferred into Singularity mode if both modes were mid-run
- Fixed bug in Singularity Mode allowing duplicates of reserve party members to be offered
- Fixed possible crash related to enemy Dark Bond skill
- Fixed Frozen Blob enemy's Frozen Bomb skill not dealing stun damage as intended
- Fixed bug where town vending machine restock could allow you to go into negative particles
- Fixed rare crash related to healing skill animations
Full Changelog for Version 0.2.21
New Content/Balance Changes
- Added Singularity "rogue-like" mode, separate from original Chronicle mode, but with optional rewards for Chronicle mode
- Sovras' (Necromancer) Death Shroud has a more interesting and easy to identify animation
- Sovras' Death Shroud sub skills can now be viewed via the submenu on the skills screen
- Physicist Claire's Displacement skill changed to have a charge up duration
- Ishikawa's (Ninja) Ninja Skills modified to improve his utility some
- Vikki's (Vul) Hunter Stance piercing modifier reduced
- Blizzard skill (Ice Mage, Vul, Frozen Claire, some enemies) numbers increased a bit
- Kiara's (Banshee) Wail skill damage reworked to a basic multi-hit AoE instead of the random damage style it used to have
- Wensho's (Monk) Chakra skill no longer ends Zen Trance
- Knight Training relic bonus increased from 10% to 15%
- Mage's Crystal relic reworked to a Focus boosting relic, instead of MP cost reduction
- Zeus Gem relic bonus increased to include +5 to all along with +5%
- Changed handler for The Twins boss middle phase transition to make it more reliable and predictable
- Trapped chest events have a higher chance of not being trapped
- Vendors in missions will now generate 8 items instead of 6, and will always have at least 1 relic available
- Act 3 hero silhouettes made visible in All Heroes list
- New tradeoff-style distortion "Slow Starter" added
Bug Fixes
- Fixed bug where mouse cursor could disappear on the Game Over screen
- Fixed Og's Spear relic not correctly granting damage bonus
- Fixed Sovras' (Necromancer) Death Shroud not granting Lv 3 subskills as intended
- Fixed a couple of rare crashes in battle Status menu
- Fixed a possible rare crash at end of battle
- Fixed bug where AoE melee skills were unable to target the back row directly when appropriate
- Fixed Amenemhet's (Jackal Priest) Sandstorm displaying its hit chance reduction for enemy instead of player
- Fixed Smoke Grenade skill and some other party-based effects not modifying displayed hit chance calculation properly
- Fixed Vul husk Retreat skill animation jumping to the wrong side of the screen
- Fixed rare crash related to Frost Shield skill
- Fixed some bugs with Rooted enemy effect that still allowed the enemy to be shifted by certain skills
- Fixed visual bug with "floating" zombies if they were resurrected by another enemy
- Fixed display issue with skills menu where skill names could overlap the uses remaining counter
- Fixed possible crash related to enemy Dark Bond skill
- Fixed Frozen Blob enemy's Frozen Bomb skill not dealing stun damage as intended
- Fixed bug where town vending machine restock could allow you to go into negative particles
- Fixed rare crash related to healing skill animations
Changed files in this update