Hello, Liam here.
This update is focused on Annie tuning, some other gameplay tuning, and a bug fix for Quick Match.
NOTE: This update won't be available for Mac and Linux users until sometime tomorrow morning, PST. Apologies for the inconvenience.
Quick Match
- Fixed a bug where some players weren't able to find matches in Quick Match, even during busy times.
Annie
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cMP no longer staggers when used to start a chain.
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Star Power now drains at 50% speed when Annie is in hitstun, greatly reducing the risk (of meter loss) when getting hit during it.
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Annie can now chain MP buttons into MK buttons. Her chain type is now L > M > M > H.
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Annie's throw leaves the opponent slightly closer to her.
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North Knuckle (M) first hit launches airborne opponents at a different trajectory to allow better confirms.
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Adjusted push back on North Knuckle and cMP for more consistent confirms, especially during Happy Birthday combos.
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The previous two listed changes allow Annie to convert off her throw, midscreen, universally. Let's try it!
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sF+MP start up reduced to 16F, previously 18F.
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sMK advantage on block changed from -6 to +3. Advantage on hit changed from -1 to +5.
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Sagan Beam recovery increased. Advantage on block changed from -14 to -26 on ground at point blank, and -6 to -18 for the air version at point blank.
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sHP hitstun reduced by 2F.
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sHP's second hit launches the opponent higher for even MORE consistent cancels into Re Entry in the corner. This should also help prevent Annie from being too low to complete an Air Dash Cancelled jHP out of Re Entry during her combos.
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jHK will ground bounce the opponent in Star Power to ensure the star always bounces the opponent rather than hit as an OTG hit.
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Star Power activation start up increased by 2F.
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Fixed a bug where Annie was missing hurtboxes on jMP immediately before the active frames.
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Fixed a bug where JLK star effects would leave lingering hurtboxes on Annie after she recovered.
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Fixed a bug where the DHC input for Pillar of Creation (QCB+KK) would require the input to end on a back input.
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Fixed a bug where Annie's taunt would sometimes grant the opponent unexpected amounts of meter, including 5 bars.
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Fixed a bug where cHK would add lower Undizzy than expected.
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Sagan Beam now pushes the opposing Lonesome Lenny away from Annie, like Robo-Fortune's Catastrophe Cannon.
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Annie's L and M Destruction Pillar strengths are now safe on hit. L hitstun increased by 5, M hitstun increased by 10. Launch height for both L and M slightly increased.
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Fixed a small clean up coloring error in her intro frames where Sagan brings her the sword.
Eliza
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Eliza can no longer pick up blood (from Sekhmet) while she is in hitstun.
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Sekhmet health drain should no longer ruin Eliza's perfect. (There's a known bug with Eliza picking up blood cancelling her perfect sometimes.)
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Eliza can use QCF + P or QCF + K to recall Sekhmet again.
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Eliza's Sekhmet assists all drain a flat 800 life, instead of their usual values when she is the point character.
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Blood spawned from Sekhmet expires after 10 seconds, down from 15 seconds.
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Blood bounces off the corner walls earlier than before, preventing blood from clumping up behind the opponent's feet in the corner where she can't collect it.
Parasoul & Filia
- Fixed a bug with lenient button dashing activating when calling an assist. Lenient button dash will not activate if any kick input is used. (As an update, we're getting close to being able to implement this for all characters, but please us know in [our Discord](discord.gg/skullgirls) if you see any other issues with it!)
Robo-Fortune
- Fixed a bug where cancelling from sMK or cMK had incorrect input priority and could lead to unintentional special moves, or even an outtake.
(Beta Build Version 3.1.4)
Changed files in this update