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Goblins of Elderstone update for 11 March 2021

Alpha 19: New World Order!

Share · View all patches · Build 6362318 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Greetings goblin leaders! We have re-ordered the world of Elderstone with new level tiles, environment art and a fresh design that we are sure you will love! The levels should now be more interesting to play on and look a whole lot better! We are excited to hear what you think about it on discord, please come and let us know! You will also discover a lot of rebalancing and of course we fixed a ton of bugs. A new trailer has also been released, which you can view YouTube - we will be working on some more as we get closer to final release.

Thank you as always, enjoy this update!

Features:
-New environment layouts and a full art pass for many resources and their layouts.
-Level generation rewrite, with a focus on adding multiple good starting areas.
-Adding in filters for rosters on building assignment, non-peons can now be moved directly between buildings.
-Added UI hints for buildings that have production available for all their construction costs.
-Added Draw distance and Foliage density levels into the Options/Display menu.
-New skybox and environment look for the main game map.

Balancing:
-Priests will no longer cure diseased goblins.
-Diseases only unlock after 3 winters, a Brewery is built or Treks are unlocked.
-Medicine is now consumed to self-medicate diseased goblins, stored on the warrens.
-Changed cost of Medicine to 5 Berries and 2 Herbs.
-Players are now warned of goblins loss of respect from a job change.
-Added loose berries as clutter near berry bushes.
-Removed Basic Tools need from Breeders and increased Berries need from 2 to 4.
-Balanced resources (min/max spawned and max spawned nodes - overall decrease to promote trekking)
-Added Voodoo needs for high-tier jobs and moved around some other needs for general balancing
-Added shiny resource to vacant lands
-Moved Cloth Need to be unlocked by Faith Hall.
-Revised building costs for Brewery, Laboratory, and Barracks
-Revised needs for Warrior and Scout
-Removed Frog needs from jobs that need Voodoo.
-Removed Shiny cost from Laboratory (Laboratory needed earlier for Medicine production)
-Added additional hints for the loading screen.
-Slightly increased heat radius for many buildings
-Added in a death icon above buildings that had a goblin die whilst active there.
-Added Firewood requirement for Pigsty and Worg Den

Bug Fixes:
-Optimizations on many of our environment assets and systems such as Snow and Billboards.
-Major optimizations moving away from how we do the low-poly shading.
-Goblin death messages now move the camera over to the passed goblin's corpse on click.
-Many new tooltips updated to the new format.
-Fixed an issue where goblins assigned to a job would change back to peons on loading a save.
-Fix for camera sling-shoting when a building was completed.
-Fixed focus issue after pressing enter to confirm save.
-Fixed negative time values in baby timer widget.
-Fix for Stockades not showing valid build area.
-Fixing spinning rabbits.
-Fix for Building upgrades lights/hazards/particles etc.
-Goblins will now only idle on terrain at roughly the same elevation as their warrens
-Deferred pathing over the tick to remove chunky framerate.
-Updating animal HUD to show for critters.

Windows Goblins of Elderstone Content Depot 693581
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