Hey Everyone,
After a long wait again, GemCraft Frostborn Wrath has finally got a new major update!
The Iron mode, known from the previous GemCraft too, is now added, giving veteran wizards a new flavor of playthrough with the rules tuned for challenge.
All previously missing trial fields have also arrived for Frostborn and Chilling game modes.
Iron Mode features:
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Beam skill is given at start
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More waves, tougher monsters await you on every field
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3 skill points are given for the first win on each field
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You have to open iron, bronze and brass stashes to get more skill points and unlock skills
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No xp, leveling, talisman, traits, shadow core, endurance mode, trial mode
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Achievements don't give skill points
A great bunch of bug fixes and QoL updates are included too:
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Added fields A5 and A6
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Added all the missing trial fields
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Modified 20+ fields, mostly trials
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New option: hide monsters when time is frozen (hot key: comma)
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Fixed showing wrong orblet mana gain multiplier in trial mode
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Fixed giving the Z1 field token for any opened token-giving stash, when loading a saved game
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Fixed paths being unbuildable on field B4 with a flipping mod activated
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The Gatekeeper is shown destroyed at the beginning of A4E and A4T now
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Fixed pressing up/down keys while dragging a gem crashing the game
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Pylon range can be adjusted with the up/down keys now
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The 'Enough frozen time trickery' achi is checked now when the shadow reaches 0 hp instead of the end of the dying swirl anim
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Fixed falsely giving some traits-related achis for playing trial fields with hidden active trait settings
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Fixed the traits xp multiplier sometimes being more than 1 in trial mode
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Wasp stings dealt to wizhunters, swarm queens and wallbreakers are properly counted as stings to creatures now
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Fixed mana leech beam getting 3x less mana when on faster speed
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Yellow gem wasps can have crit hits now
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Fixed the orblets mana gain multiplier giving added twice to the constant mana replenish
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Fixed a range bug affecting amped and beam enhanced gems with reduced range ratio being placed in an other tower
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The 'reset achievements' button now properly lights up at 300 achievements reached
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Fixed how the orb banishment cost reductions from amps and bombs are shown
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Fixed combined gems not increasing the 'mana spent on gems' stat properly
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Fixed a bug involving bleeding monsters and lanterns with 'least affected by specials' priority
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Bleeding timer on non-monsters can be reset now with consecutive bleeding shots of the same strength
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Made the xp field wider to show more than 9 digits properly
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Fixed some typos as always
Keep staying safe and have a great time playing!
Changed files in this update