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Dead Age 2 update for 10 March 2021

Update #26 Release on Friday & Bugfixes

Share · View all patches · Build 6360245 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Dear Survivors,

The Final Release is on Friday. Are you ready to survive? Just be careful, then you can survive longer.

We have tested a lot, but if you still find bugs, please report them directly to us in the forum. This saves us a lot of time.
We have a few days to fix all the bugs in the new southern area, so it would be great if you can write us in the forum.

Newsflash: If you use an "integrated card" laptop, you can finally play Dead age 2. We were lucky to find the bug.
Nevertheless, these graphics cards are rather weak, so reduce the details in the options menu if necessary.

If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.


  • fixed a crash that occurred when survivor Hank got a level up
  • fixed that the player could get stuck when entering and clearing the mine dungeon with 0 minutes left for the day and then being forced to retreat to camp afterwards
  • fixed a bug in Snake Desert
  • fixed a bug where quest Total Destruction could spawn a second time
  • fixed wrong dialogue when completing a map node faction war quest
  • fixed Isa is already assignable in camp when she have to arrive there first on next day
  • fixed a bug where some location nodes on the map like bridges behaved incorrectly and blocked the player although they should be able to pass
  • fixed a bug where the threat reduction quests in the south would ask the player to clear 0 locations
  • improvements for German, English and French localization
  • fixed dialogues with Steven in the Smuggler HQ not working properly
  • reduced the amount of soldiers the player has to fight for the Soldier side job
  • fixed a bug where the new "Old Friends" achievement did not recognize saved counter progress from previous runs
  • fixed that the leader had an empty dialogue left active when finishing their quest in the office dungeon
  • fixed that Hank appeared twice during some events in the final dungeon if he is assigned as a party member
  • fixed that the Cop side job could not be assigned while Jane's quest requirement was active
  • fixed that the game could get stuck when trying to finish the Cop side job for Independents or Smugglers
  • fixed that the romancing quests would not fail when the partner died during the quest
  • fixed that visiting quest related locations or very generic locations like crossing a bridge contributed towards the threat reduction quest progression

In case you have not noticed the last big update before the bugfixes were the formation button, a new lovely hero portrait

and the "Replacement Survivors"
A "Replacement Survivor" enters the camp only when someone has died, because the game is built around a certain number of survivors.

If you have found a serious bug, crash or blocker, please let us know.
Sometimes when you find a serious bug it is good to stop immediately and send us the data.

You can send us the crash zip or the save and the backup files save1 for slot 1, backup1 and backup1b Please send us to In this case we can check the bug better and maybe repair your save.

you find the saves here: just copy it to the Windows Explorer %appdata%/../LocalLow/SilentDreams/DeadAge2

Have fun and stay healthy!
Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team

Windows Dead Age 2 Windows Depot 951431
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