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G'day all,

Hoped to have most of the second chapter ready by now, but I underestimated how much work goes into each level, particularly when you want them to be interesting! Although I was sure I'd have the whole chapter out within the next update or two, I decided it's better to release levels once they're ready instead of waiting for the whole thing to be done.

To sum up:

Gameplay:

  • Two more levels added to the campaign. You will need to beat the chapter 1 boss again.
  • Most instances of text were given stronger outlines for easier reading.
  • Added the option to capture homepanels on the first turn.
  • AI will now stop trying to capture home panels on the first turn if it wasn't allowed.
  • AI now tries to face opponents when using a technique that doesn't care about direction.
  • Removed Grappled status. It was unimplemented and saw no use for it that wasn't already done by frozen/grounded.


Customisation:

  • Relocated the homepanels UI on the map editor so now it's easier to use.
  • Added "Squad has total score" and "Squad has a score difference" triggers for campaigns.


Bugfixes:

  • Fixed bug where tile names were not being displayed with the right name.
  • Fixed bug where Undoing actions would mess with the battle's statistics.
  • Fixed bug where the Score difference objective was being ignored.
  • Fixed bug where the AI would break if a cutscene occurred on its turn.
  • Fixed bug where the AI would do nothing if an opponent was too far away.
  • Fixed bug where the AI would get stuck in an infinite loop when its last unit was trying to use a technique that was blocked by movement.
  • Fixed bug where game would load forever if it failed to load a map.
Windows This Is Not Chess Content Depot 1399041
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