[Game] Re-balanced weapon damages to allow quicker kills (~x2 on all)
[Challenges] Implemented daily, weekly and monthly challenges
[Game] Implemented scoring and leaderboards for Skirmish and Challenge missions
[MapGen] Added windows to exterior walls
[Game] Added grenades area of effect limit circle
[Game] Added specific colors for each grenade type
[Game] Hide additional resting spots for missions with limited team size
[Game] Improved NPCs reactivity
[MapGen] Added new building and room layouts
[MapGen] Improved infiltration/exfiltration map generation: don't place an objective on the path of another one
[Settings] Fixed game settings not working
[Tutorial] Tweaked tutorial missions to match the new weapon balancing
[Tutorial] Hide stats in tutorial missions game over screen
[Help] Improved video position
[Graphics] Tweaked depth of field post effect to have less blur on characters close to the focal point
[UI] Added next mission button in skirmish missions game over screen
[UI] Fixed characters tooltip content (controls)
[UI] Reduced door tooltip delay
[Audio] Added confirmation overlay click SFX
No Plan B Playtest update for 10 March 2021
Alpha 43
Wendy
Patchnotes via Steam Community
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