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The Perfect Tower II update for 9 March 2021

v0.8.2 B1

Share · View all patches · Build 6355551 · Last edited 9 March 2021 – 23:19:05 UTC by Wendy

Patchnotes via Steam Community
Hi everyone!

Once again, thank you all for the feedback and suggestions! ːhealthyhearthlingː
We're working on improving the game and tackling the issues that have been mentioned on the Steam forum, reddit and Discord!

We've converted the most suggested topics from Discord to Trello tickets! (thanks TigTig for the help)
You can now track their progress as we work on them. Trello Board

New Stuff
  • added root node to Factory recipe breadcrumbs
  • added 1px gap in texture map of nature experiment to prevent UV artifacts
  • added 1px gap to sprites on Power Plant texture map to prevent UV artifacts
  • added grid to Town assets placement (experimental)
  • added visual indicator that placing Town assets is not possible when reaching limit
  • added tooltips to recipe categories in the Factory
  • added tooltips to ore rewards
  • added tooltips to attributes in Town stats view
  • added tooltip size option
  • added additional details to the idle mode description
  • added new artifact [spoiler]'Ominous Coil'[/spoiler]
  • added new infinity perk [spoiler]'Rubber Mountain'[/spoiler]
  • changed tier indicator for buildings in Construction Firm
  • nature experiment now supports mouse dragging
  • adjusted background color of Dr. Cubical hints
  • town stats UI now matches options menu theme
  • replaced dots in Shipyard weather forecast with a line
  • refining without reward in Factory is not possible anymore
  • removed offline progression when server time is not available
  • moved ore lumps into their own category
  • tooltip of ore lumps category now explains their function
  • moved 'Wave Horizon' from MT12 to MT11
  • reduced base research time of 'Autoskip' by 75%
  • increased max. level of 'the button' by 20 (10 each)
  • increased XP bonus module max. tier from 5 to 25.
  • idle factor now automatically includes the x2 speedup
  • renamed 'drain' to 'prestige' in water experiment
  • fixed AI learning click anchor positions
  • fixed Workshop purchase multiplier position when using dynamic UI scaling
  • fixed typo in Shock Ward
  • fixed Town xp not being saved if save has been used during a Tower Testing run
  • fixed using ESC key in the [spoiler]infinity board[/spoiler] exiting to the main menu
  • fixed Factory machine production info not updating sprites if AI inserts items during the same frame the machine completes the previous stack
  • fixed pinned recipe order in Factory
  • fixed shop items on cooldown not refreshing when buying skill "Infinite Rubber" in Factory
  • fixed input dialog text not using a case-sensitive font despite being case-sensitive
  • fixed vertices in Tower Customization not being clickable
  • fixed pipe networks in Power Plant duplicating when breaking up a loop
  • [PC] fixed game automatically switching to window mode in main menu even if it's set to fullscreen

v0.8.2 B2 - Hotfix: Fixed a crash when refining in Factory

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