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Update notes via Steam Community

Operation Hammer Down continues... and we need your Help!

Starting a few weeks ago we pushed out the started inklings of Operation Hammer Down. Our first major patch which targets adding more replayability and simulating a larger world to fight in. We want to hear what you folks have to say about how it plays so we can properly focus the aspects that need the most attention. After we feel they are in a good place overall we will shortly afterwards put up a factions public beta.

  • Finalized Open World Map

  • Doctrines

  • Juggernaut

  • Little Guy enemies

  • Leviathan

  • Revised Power Generation System

Patch Notes - 0.7.89 Leviathan AI Improvements & further minor fixes

There is an economy rebalance coming soon. Also quite a few refinements are coming to the Worm/Leviathan

As a reminder here is our schedule for the next 3 months of development!
https://steamcommunity.com/games/979640/announcements/detail/3025827991049876866

Share your feedback here on the Worm/Leviathan
https://steamcommunity.com/app/979640/discussions/0/3113646913571960146/

Patch notes from this patch

  • A new Restrictor building blockout has been added that will scare away Leviathans.(This mesh will receive more refinement over the next few weeks as we broke our rule for any more community suggestions to ensure this got in for you folks! Now back to Factions!! )

  • Restrictor Unlocks in Phase 2, costs $5000 and requires 50 power

  • Added logic to make the Leviathan 'change his mind' about emerging if its within a non-navigable location (he'll try to adjust rather than emerge from within a building)

  • More SFX/Ambiance added to the Islands

  • Leviathans will now only be summoned by Hordes

  • Once a Leviathan enters the world, he will only assist hordes until he's bold enough to strike out on his own (after 6 horde participations, he'll be able to start flanking on his own instead of assisting a horde, though he can do that too)

  • Leviathan incubation rate boosted to 1200-1600 seconds (from 800-1000) (multipliers for incubation rate from difficulty/custom mode still apply, but the value they're multiplying is larger now)

  • Fixed grenade throw visualization

  • Result: Leviathans should be more manageable now. When you see one, you can be sure that he'll be striking at zones of yours that are bordering infected zones unless you let him live too long, in which case he'll be emboldened and start flanking you.

Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization

Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!

It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal

Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel

Windows 64-bit Cepheus Protocol Content Depot 979641
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