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Gameplay / Balancing


  • Scaled XP gains up for higher divisions to reflect greater experience from the tougher fights in higher divisions and to counterbalance the fact that there is a lot more death and permanent injury in the higher divisions so it is harder to get a fighter fully levelled up. XP now gains 10% faster per division (i.e. 10% faster in div 4 up to 40% faster in div 1).
  • Reduced salaries slightly across the board but especially for low current ability citizens, to encourage the player to develop youngsters.



UI / Presentation

  • Made combat log window draggable so it can be repositioned in the battle screen. Can be dragged by clicking and holding ‘battle report’, ‘detailed report’ or ‘Hold’.
  • Removed ‘Help’ tab from battle report – this was a legacy feature now replaced by tooltips and the help screen.
  • Class advantage perks now show up in the correct colour (i.e. matching the target class) in barracks view.
  • Fixed some minor formatting issues in battle help screens
  • Minor tutorial and tooltip corrections to reflect post-balancing alterations.
  • Added more French translation.
  • Fighters now appear in the player’s graveyard after only one fight
  • The Graveyard now shows class, origin and brief details of death (or retirement).
Windows Gladiator Manager Content Depot 1251971
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