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Antonball Deluxe update for 8 March 2021

Update #1 - The Quickest Update in the West

Share · View all patches · Build 6348959 · Last edited 8 March 2021 – 21:09:05 UTC by Wendy

Patchnotes via Steam Community

Hey ballers!

We've been hard at work polishing up Antonball Deluxe since launch and have a massive update to share with you. This won't be the last one, either!

Have a look below and as always feel free to let us know if you run into other issues via our Discord or Steam forums.

Happy balling!

Tony Grayson
Studio Head | Summitsphere

ANTONBALL DELUXE -- UPDATE #1
"The Quickest Update in the West"

MARCH 8TH, 2021

-- Patch Notes --

  • Fixed a hard crash occurring when Tri-Ball powerup activated too close to solids.
  • Fixed a severe error where players would be booted to the Lobby screen when completing an Antonball bonus online.
  • Fixed a severe error where VS. Antonball would cause the game's menu to misbehave after finishing a match for clients online.
  • Fixed input related crashes.
  • Fixed pause related crashes when trying to pause too quickly or during transitions.
  • Fixed a bug where the player would become trapped in the throwing state or throwing animation when not carrying the Punchball.
  • Fixed a bug where the Punchball could be shoved into the ground out of reach by moving solids.
  • Fixed a bug where enemies could be pushed into the ground out of reach by moving solids.
  • Fixed a bug where you could not restart a vinyl that was already playing, including the "Not Unlocked Song".
  • Fixed a bug where the ball could occasionally go through the player if registering a collision with the ground and player at the same time.
  • Fixed a bug where flipped-over enemies would draw the wrong sprites on rare occasions.
  • Fixed issue with controllers coming unplugged/turned off disabling keyboard input or crashing the game.
  • Fixed some instances of an issue where dying and completing a stage in the same frame would softlock the game.
  • Fixed an issue where the ball could get stuck in infinite bounce loops in certain tight spaces.
  • Fixed an issue where players could not wrap around the screen in Phase 5 of PUNCHBALL.
  • Miscellaneous netplay fixes.

-- Gameplay Changes --

  • BOILER SEWERS received layout changes to be less restrictive to player movement and introduce solid and passthrough platforms in a smarter way.
  • JAM JUNGLE in ANTONBALL received layout changes to improve pacing.
  • FUDGE MOUNTAIN in ANTONBALL received collision changes to make Mole escape pipes solid and return the ball like any other barrier.
  • ANTONBALL phase 13 received a specific collision change to prevent the ball escaping under the bottom left platform.
  • ANTONBALL phase 23 received a complete rebalancing.
  • BRICK FACTORY as a whole received some other minor rebalancing changes.
  • PUNCHBALL phase 25 received a minor change to prevent a perfect loop of an enemy being out of reach that could go on for several minutes preventing progress on the last enemy.

-- Minor Tweaks and Quality of Life --

  • The "GET" Indicator for Punchball now renders on the top layer, preventing other graphics obscuring it.
  • Punchball Phase 8 received minor graphical changes so that enemies render above the back of the bottomless pit.
  • Online lobbies now play a sound cue when someone joins the lobby.
Antonball Deluxe Content Depot 1382321
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