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Rise of the Foederati update for 8 March 2021

Update 1.6.1

Share · View all patches · Build 6348869 · Last edited 8 March 2021 – 20:39:10 UTC by Wendy

Patchnotes via Steam Community

Hi there. This is our new patch for the last update. Mostly fixes. Next patch should introduce a new unit to one of the tribes, stay tuned.

*** Fixed: Minor issues regarding layering some trees in Suebian Village map.

  • Fixed: "Floating tree" in the road of the Visigoth Village map.
  • Fixed: Time paused was appearing as if the player is gaining back time.
  • Fixed: Units were able to drop items from a merchant collection.
  • Fixed: Stats list were not refreshing when an ability is unlocked/upgraded.
  • Fixed: Units wearing Hide-Armor had no interaction sound effects when hit on that armor.
  • Fixed: Legacy bug where suebian leader/hunter attacks weren't playing sound effects.
  • Fixed: Breaking error in looting causing items that failed to be looted or were partially looted(part of the stack) to go invisible.
  • Changed: Turn timer to 3 minutes. In the future, we will customize difficulties, and easier difficulties will allow more time (Easy - 5 minutes, Normal - 4 minutes, Hard - 3 minutes).
  • Added: A prompt when manually ending raiding if the player hasn't looted any house, you can choose to not see that prompt again.**
Windows Rise of the Foederati Content Depot 732511
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