I spent the weekend reworking all of the networking systems as they did not scale well with big cities. Now bigger cities (1,000 buildings or more) will load faster and will update way faster. Also smaller cities will benefit from this. I also added an optimization that makes running cities with a sped-up time faster.
I'm also working on a bigger release that will introduce a lot of new mechanics, but it will take a week or so.
Plus:
🆕 New building! The secret service black site is in
🆕 Adjusted the demand dynamics to be more forgiving at the start of the game
🩹 Fixed bug that was causing the building information panel to display weird labels when a building was downgrading due to low desirability
🩹 Fixed a bug that was causing the right-click-drag player movement to be wonky if the camera was rotated
Under the hood patch + new building!
Update notes via Steam Community
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