Todays update should fix the most annoying and most reported issue of current build (thanks for reporting btw!!) - AI building inside already build houses. First, they won't do this anymore. Second, to fix already messed up structures now player can demolish scaffold as well as already build houses - but in owned settlement only (would be strange if you could demolish structures in some random settlement - though, never say never). Another things to mention - fixes for animals behavior when they could loop in warning animation which was kind of annoying. Plus now player can see the amount of gold of each individual settler in the notice-board list. The rest of changes and fixes follows:
CHANGES
- Now player can destroy AI scaffolds in owned settlement, no need to wait until house is build;
- Now player can destroy any scaffold without having Builder perk;
- Now player can see the amount of known settlers gold when using settlers list;
FIXES
- Fixed issue when AI could calculate place for their houses at the same time as player is building something and two result could cause "building-in-building" bug;
- Fixed issue when AI could spawn their building inside players common house because it wasn't properly added to settlement houses lists during building process;
- Fixed critical animals behavior, when they stayed at one place in looped warning animation instead of running away or attack;
- Fixed issue when wild horse could be looped in annoying warning animation;
- Now horse galloping sound is less annoying and unnatural;
- Fixed issue when meat-eaters didn't properly react on other animals and didn't chase them;
- Fixed issue when game sometimes set resolution to 0x0 when first launching the game (mostly because of video driver issue), causing crash, now if this happens, the resolution will be set to 640x480 and players will be able to launch the game;
- Fixed issue when AI could build a house right inside the wall sometimes;
- Fixed issue when AI didn't got a gold for item sold in the shop;
- Fixed critical trading issue when AI gold didn't change after barter causing impossibility to earn money and buy expensive stuff in shops;
- Fixed critical trading issue when after selling an item the gold went to shops storage and to to settlers pocket;
- Now the game can recreate options file once it will find out that it was created incorrect by some reason;
- Now amount of pooled houses depends on RAM available in order to prevent crashes on systems with <8GB RAM;
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
Changed files in this update