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Added : 18 units to Canada.
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Change : I am still working on performance and optimizing the game, and today, I come with GREAT news ! Remember when it took 1 minute and 3 seconds (I just timed it in 3.0.3) to load the Europe map ? Well, it now takes … TWELVE SECONDS. This is a 8.6 times speed difference. So, yes, maps will now open / generate 8.6 times quicker :) I am NOT kidding !! Just try to open the Europe map for FUN hahaha.
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Change : All artillery units in the game have been restat. Artillery was WAY too deadly. I want artillery to be used as a support weapon.
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Change : Unit attacked by artillery won’t retaliate anymore.
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Change : Ammo and fuel loss is now based on the damage of the stats of the unit. Having a bigger gun will create more attrition.
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Change : All artillery units now ignore any armour.
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Change : Terrain defense modifiers have been lowered. 20 bonus was way too much for a forest.
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Change : All infantry damage has been lowered.
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Change : Coastal batteries are now more expensive.
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Change : Cap recon bonus damage to +5 per type. Meaning, having 3 recon planes above your enemy won’t give a +15 damage bonus anymore. It will only give +5 for ALL recon planes, and if you have 3 recon ground units, then it will also be capped a +5 damage. So, you can have +10 max, by cumulating both ground and air recon, but not more.
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Change : Artillery won’t retaliate anymore if attacked at close range UNLESS the artillery is of tank type. This is so that SPGs will retaliate if attacked, but field guns won’t.
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Fix : Destroyers would take damage when hunting submarines. And since subs are quite powerful, it would make hunting them impossible.
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Fix : Italian CAS planes didn’t have the CAS white look (explosion).
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Fix : AI not attacking when it could/should.
3.0.4
Update notes via Steam Community
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