
Thank you for playing ENDER LILIES! We are working hard towards the official release.
For players waiting for new content, we apologize for the wait, but we would like add all the new areas as part of the official release
As a first step, based on feedback we received from all of you since the beginning of the early access, we made some changes to the game systems in hopes of making the gameplay experience more enjoyable. Those changes are described in detail below.
Thank you again to everyone who has played ENDER LILIES, and especially to those of you who have taken the time to share your opinions with us!
New
- Add a new "Hold" mode for summon set switch that can be activated in the game settings
- Allow binding of mouse buttons in keyboard settings
- Allow binding of UI inputs in keyboard settings
- Add a "Hide UI" option in pause menu
- Add options to hide player UI, enemies floating gauges in game settings
Adjustments
■Gameplay
- Change most "Interaction" input to not require directional press
(pick up an item, activate switch, restpoint)
- Adjust camera speed when using the auto climb action
- Update some UI elements
- Allow wrap in most menus
- Add footer in most menus
- Zoom out minimap for better visibility
- Update effects used for items obtained
- Change conversations in events to proceed by player input instead of automatically
- Update effects and animations when a skill can be used
■Player
- Update underwater action :
- Allow underwater dodge after obtaining 「Witch's Bubble」
- Allow diving underwater while swimming horizontally by pressing ↓
- Allow falling through platforms while moving
- Update player knockback :
- landing recovery animation can be cancelled by dodge or attack action
- Update double jump effect
- Update and brush up some player's animations
- Update effect of heal action to follow player's location
■Spirits
- 「Headless Defender」
- Decrease recast time
- Decrease invincibility time after use
- Increase range
- Adjust knockback properties, make enemies fly away if their stamina reaches 0
- 「Umbral Knight」
- Adjust knockback properties, make enemies fly away if their stamina reaches 0
- 「Cliffside Hamlet Youth」
- Adjust knockback properties, make enemies fly away if their stamina reaches 0
- 「Gerrod, the Elder Warrior」
- Adjust effect display to match attack range
■Relics
- 「Ruined Witch's Book」
- Decrease the effect of underwater movement speed bonus
■Enemy
- Reduce contact damages
- Adjust some enemies hitbox
- Adjust some magic projectiles' speed and trajectory
- Add attack motions to some enemies
- Adjust some enemies AI
■Map
- Adjust graphic elements in some maps
- Adjust location of some elevator switches
Bug fixes
- Fix some maps where player could fall out of bounds
- Fix jump action that could get cancelled too fast
- Fix some enemies display problem
- Fix 「Guardian Siegrid」's transformation action that could be skipped
- Fix BGM not always switching correctly after changing map
- Fix player's step effect not always triggering after changing map
- Fix keyboard key state that was reset when disabling player input (ex. game map change)
- Fix heal action that could be used when falling
- Fix opening menu on the same frame as starting event causing UI focus to be lost
- Fix 「Gerrod, the Elder Warrior」's attack that could leave its FX trail active
- Fix knockback on flying enemies that was reset at each attack
- Fix visual artifact on characters that was happening with some integrated GPU
- Fix some items location
- Fix keyboard key 「1」 that couldn't be used
Currently under examination
- New defense action for attacks that are currently hard to avoid completely
Thank you.
Changed files in this update