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Ancient Abyss update for 8 March 2021

Update 2021/03/08

Share · View all patches · Build 6345641 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community
Drown

A clever position can drown your foe

Outline

Units will be outlined to be easily discovered
There are some effects causing undesired outlines which will be removed in following fixes

Swimming

Time to put on swimsuits to cross the river

Kick to fly

Some attacks can push units further to make them falling in water

Weapon Balance

Greatswords and Novice Blade third attack damage multiplier boost properly on weapon damage, instead of adding extra damage

Relic and Passive Skill Balance
  • Combo Attacks
    Effect can stack properly. Each successful attack increases the weapon damage of your next attack by 10%, up to a maximum of 50%.
    Roll strike can trigger Combo Attack effect properly.

  • Judgment
    Healing effect reduced. Judgment can only be triggered once per attack. (Multiple enemies hits in one attack are count as one)

  • Spot Weakness
    Rework passive skill: +50% weapon damage against enemies affected by negative status effects.
    Spot Weakness can't deal extra damage anymore.

  • Battle Lust
    Effect can stack properly.
    Killing an enemy increases weapon damage by 25%, for a maximum of 100%, in 10 sec.

  • Revenge
    Taking damage doubles your weapon damage for 10 sec.
    Buff on weapon damage increasing will no longer decrease every time when hitting enemies.

  • Spirit of Steel
    Remove total healing limit.
    Effect last 4 seconds.
    Healing effect on each hit increase from 1 to 3.

  • Swift Feet
    Trigger after not attacking or being attacked in 3 seconds.
    Remake visual effect of Swift Feet.

  • Miser
    Deal extra damage according to weapon damage instead of damage multiply.
    Deal 5% weapon damage as extra damage against enemies for every 100 gold you carry, up to a maximum of 125%.
    Boost effect can now be show on UI properly.

  • Chef
    Fix a problem that some cooked food can't triggered Chef properly.
    Boost effect can now be show on UI properly.

  • Gourmet
    Extra healing effect will also be triggered on eating food with max health points enhanced effect. The extra healing amount is based on adding max health points.
    Random buff on specific food with healing effect can trigger Gourmet properly.

  • Talent Scout
    Rework passive skill: Weapon basic damage +15.
    Effect will be trigger on damage calculation. No longer effect weapon enhanced value on picking up.

  • Salt in Wounds
    Remove from the random relic list

Bug
  • Some grass causes insanely high damage
  • Dodging when you have zero strength interrupts attacking
  • Item's random abilities are not shown in highlight
  • Some units tend to choose positions to close to room edge that makes them stuck there
  • Large pigs can't be pushed around when frozen
  • Frame freeze sometimes skips
  • Splash effect's size doesn't match that of unit
  • Fix a problem that frame freeze effect can't not trigger properly when attack with some weapons
  • Fix a problem on weapon buffs that directly enhance player attribute can't triggered properly
  • Fix the problem on relic temporary effect that will remove other relic effect after its own duration is over
  • Fix a potential problem on relic that same type buff can't stack properly
  • Fix some relic effect will be triggered when destroying land object which should be triggered when killing enemies
Windows 64-bit Win64 Depot 973451
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