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Update notes via Steam Community

Since we've been getting more feedback from you lately that you'd like to see a more intense RPG component, we've decided to implement new content in Empires and Tribes with a new feature patch this time. The next patches will be more focused on bugfixing and improved feedback. However, some fixes from the last few days have made it into the patch.
But now to the new features:
This patch introduces the court sessions. Your residents now commit various crimes from time to time, which a court, consisting of the town councils and you, must deal with at regular intervals (every 3-6 days to be exact) at the marketplace. However, in order not to throw innocent defendants into prison or pillory, it is up to you to solve the crimes as completely as possible. To do this, various quests await you, such as searching for evidence or talking to certain witnesses. If you are convinced of the defendant's guilt, you can determine the sentence and thus prove yourself as a particularly kind-hearted or merciless ruler. But beware: some punishments are tied to your titles of nobility. After all, not every simple lord or lady should be allowed to pronounce the right of banishment, right? Moreover, your population keeps a close eye on how justly you decide and whether, for example, you just fine the poor peasant brewing herbal juices or throw him in jail. And if, on the other hand, you can't adequately punish a serious theft in court because you don't even have the necessary title to pillory the guilty, a dissatisfied population is probably only the least of your problems....

Have fun in court,

Your team from Empires and Tribes

Engine

Added:

  • Added court session at the marketplace with the council members and defendants and defense lawyers
  • Added 12 new crimes with variable outcomes
  • Added evidence search as new quest functionality to find out if the defendant is guilty or innocent: search items in different buildings, talk to specified people, talk to random people
  • Added 5 different punishments: Fine, blasphemy stone, pillory, prison, banishment.
  • Pillory, banishment and veto in trials are unlockable as new privileges through the nobility titles
  • Justice in trials added as a new variable that affects the satisfaction of the population: Unjustly judged sentences (especially severe or especially light) have a negative effect on satisfaction. Convicting defendants who are actually innocent or acquitting guilty defendants also has a particularly negative effect.
  • Books added as new items

Fixed:

  • Fixed loading bug that occurred when Lv1 ramparts were burning.
  • The buttons in the diplomacy menu now work, so declaring wars, concluding trade treaties,... is possible again
  • Fixed bug that disabled the building icons after loading the second tutorial
  • Fixed bug of the camera movement into the city council meeting
  • Fixed bug that made it possible to be late for the city council meeting only once. The player could not attend any subsequent sessions if he was late.
  • The city council meeting now always starts at 8 p.m.

UI

Added:

  • Added menu for the court processes.
  • Added menu for overview of current trial, assessors and current state of evidence search

Fixed:

  • The panel of selection buttons when communicating with residents is now always zeroed out
macOS 64-bit Developer OSX Content Depot 1273793
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Windows 64-bit Developer Windows Content Depot 1273794
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