- Added : 18 units to the game Ordnance QF 2-pounder 3.7 inches QF AA Mk. II, 37mm M1939, 155mm Long Tom, AB 41, AB 43, Aichi D3A1, BM-8-24, Crusader Mk. III AA Mk. I, GAZ AAA 4M, GAZ MM 72K, Ki 49, M3A1 Stuart Satan, panhard 178 1940, Ram tank, Type 90 75mm, YaG-10 (29-K), ZIS 43.
- Change : Hide everything about mines (all stats being displayed, will just be the HP left.)
- Change : Pz IV G H J stats (more hard damage).
- Change : Ju87D stats (nerfed).
- Change : Sped up the AI’s turn (You’re welcome, you’re welcome).
- Change : AI will now be more aggressive.
- Change : AI will not clutter its harbours anymore (having tons of units around a harbour waiting to embark).
- Fix : You could open the order of battle before ending your turn, then ending your turn and it would not close itself. Meaning you could peek on your enemy’s units :)
- Fix : AI instance freeze.
- Fix : AI would not always prioritize healing if it was in a situation of danger.
- Fix : You could send empty messages in the multiplayer chat.
- Fix : Auto road placement near city was not working.
- Fix : AI not attacking when it should/could.
- Fix : Forgot to add AA in the Order of Battle.
- Fix : AI engineers not staying on the river when they had units that wanted to cross.
- Fix : AI units not crossing over their engineers on the rivers and stacking around.
- Fix : Store basket UI.
- Fix : On mobile the map editor menu UI was not so well.
- Fix : On mobile you couldn't change the amount of players on a map.
- Fix : 200 / 200 HP were too big to be shown at the bottom UI on PC.
- Fix : AI paratroopers could drop around an empty VP.
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Changed files in this update