[General]
- While camera is close to your controlled character, the character fades letting you see through it
- All characters start with full energy on spawn
- Camera distance behind character increased from 400 units to 500 units
- Crosshair now changes color depending on player reaction (green = friendly, orange = enemy)
- Scroll wheel no longer swaps weapons by default (keybinds)
- Added a new testing map by Aprfx
[Bugs]
- Blaise unarmed jump animation flip bug
- Dalton scope bug at end of round
- Health pickup sound global
- Various UI changes (too many to list)
[Balance Changes]
[Friday]
- Movement speed buff 900 -> 1000 run speed
- Energy 100 to 150
[Blaise]
- Health 110 -> 100
- Max pistol ammo 100 -> 60
[Dalton]
- Dalton rifle fire-cooldown 2.0 -> 1.5 seconds
[Hemlock]
(temporary adjustments until rework)
- Roll cost 40 -> 20
- Traps now activate the frame they hit the ground, allowing easier trappings
- "I smell blood" movement speed nerf 15,000 -> 10,000
- 'Plummeted' debuf no longer drains energy afterwards
- Traps now cost 20 scrap instead of energy
[Minigun]
- Headshot capability removed
[TommyGun]
- Damage 8 -> 9
- Ads spread 0.75 degrees to 1.0 degrees (on ADS)
- Effective range decreased from 12500 to 8000 (for full damage)
[Rocket Launcher]
- impact damage 45 -> 60
- Aoe damage fall off = false
-
Aoe damage 45 -> 30
[Maps]
- Fortress has changed textures & slight layout changes near bases.
[Skins]
- Misery Friday
Changed files in this update