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[General]

+ While camera is close to your controlled character, the character fades letting you see through it
+ All characters start with full energy on spawn
+ Camera distance behind character increased from 400 units to 500 units
+ Crosshair now changes color depending on player reaction (green = friendly, orange = enemy)
+ Scroll wheel no longer swaps weapons by default (keybinds)
+ Added a new testing map by Aprfx

[Bugs]

+ Blaise unarmed jump animation flip bug
+ Dalton scope bug at end of round
+ Health pickup sound global
+ Various UI changes (too many to list)

[Balance Changes]


[Friday]

+ Movement speed buff 900 -> 1000 run speed
+ Energy 100 to 150

[Blaise]

- Health 110 -> 100
- Max pistol ammo 100 -> 60

[Dalton]

+ Dalton rifle fire-cooldown 2.0 -> 1.5 seconds

[Hemlock]

(temporary adjustments until rework)
+ Roll cost 40 -> 20
+ Traps now activate the frame they hit the ground, allowing easier trappings
- "I smell blood" movement speed nerf 15,000 -> 10,000
- 'Plummeted' debuf no longer drains energy afterwards
+ Traps now cost 20 scrap instead of energy

[Minigun]

- Headshot capability removed

[TommyGun]

+ Damage 8 -> 9
- Ads spread 0.75 degrees to 1.0 degrees (on ADS)
- Effective range decreased from 12500 to 8000 (for full damage)

[Rocket Launcher]

+ impact damage 45 -> 60
+ Aoe damage fall off = false
- Aoe damage 45 -> 30
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[Maps]

+ Fortress has changed textures & slight layout changes near bases.

[Skins]

+ Misery Friday
Windows 64-bit Fadeout: Underground Content Depot 1306571
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Linux 64-bitEnglish Fadeout: Underground Linux Depot 1306572
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