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Fadeout: Underground update for 6 March 2021

Patch 0.53.005

Share · View all patches · Build 6341816 · Last edited 6 March 2021 – 20:19:06 UTC by Wendy

Patchnotes via Steam Community

[General]

  • While camera is close to your controlled character, the character fades letting you see through it
  • All characters start with full energy on spawn
  • Camera distance behind character increased from 400 units to 500 units
  • Crosshair now changes color depending on player reaction (green = friendly, orange = enemy)
  • Scroll wheel no longer swaps weapons by default (keybinds)
  • Added a new testing map by Aprfx

[Bugs]

  • Blaise unarmed jump animation flip bug
  • Dalton scope bug at end of round
  • Health pickup sound global
  • Various UI changes (too many to list)

[Balance Changes]

[Friday]
  • Movement speed buff 900 -> 1000 run speed
  • Energy 100 to 150
[Blaise]
  • Health 110 -> 100
  • Max pistol ammo 100 -> 60
[Dalton]
  • Dalton rifle fire-cooldown 2.0 -> 1.5 seconds
[Hemlock]

(temporary adjustments until rework)

  • Roll cost 40 -> 20
  • Traps now activate the frame they hit the ground, allowing easier trappings
  • "I smell blood" movement speed nerf 15,000 -> 10,000
  • 'Plummeted' debuf no longer drains energy afterwards
  • Traps now cost 20 scrap instead of energy
[Minigun]
  • Headshot capability removed
[TommyGun]
  • Damage 8 -> 9
  • Ads spread 0.75 degrees to 1.0 degrees (on ADS)
  • Effective range decreased from 12500 to 8000 (for full damage)
[Rocket Launcher]
  • impact damage 45 -> 60
  • Aoe damage fall off = false
  • Aoe damage 45 -> 30

[Maps]

  • Fortress has changed textures & slight layout changes near bases.

[Skins]

  • Misery Friday
Windows 64-bit Fadeout: Underground Content Depot 1306571
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Linux 64-bitEnglish Fadeout: Underground Linux Depot 1306572
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